|
There are some new and very playable and fun mechanics going on here in H&H. I was looking for an alternative to BRP or GURPS. I think I’ve found my choice. Going to run a realistic old West campaign. I’ve noticed that I’m not seeing a lot of modern add-ons for H&H. Fantasy, solo but I’m not seeing modern, realistic. Did I miss something?
I am very happy with this purchase and as a universal game goes, I think that malleability and mold ability of this game system is going to appeal to game masters and players. I recommended.
|
|
|
|
|
|
Riftbreakers is a blast. It is true to its form as it tends to emulate MMO play and does so without being forced or pretentious. Develop your character, explore the world, questing, gathering resources, crafting, and building your story. I found this to be enjoyable. The creator of Riftbreakers is active in his community commentary on the product and attentive on the editing of minor errata. I also bought the hard copy of the book and it is BEAUTIFUL. So I just wanna give the author +1 for great work and lots of fun. That’s why I play - for the fun of it. :)
|
|
|
|
|
Creator Reply: |
Author here, thank you so much for your kind words! This sort of stuff really makes all the work worth it! |
|
|
|
|
The GM’s Miscellany is a great collection of remarkable tables with tons of variety and interesting things. But these tomes are also tools that you can use to build aspects of people, places and things that can stand out in ways that will make your players remember the subtle detail of an elaborate door or magical fountain and so much more (There’s four books - Dungeon, Wilderness and two Urban volumes). These are very useful books with information for every GM. I bought the four PDFs with the hardcopies, and I am thoroughly pleased in the value of information and the quality of the products.
|
|
|
|
|
Creator Reply: |
Thank you so much for this review, Robert; it is much appreciated, and I'm delighted you are enjoying the book! |
|
|
|
|
The GM’s Miscellany is a great collection of remarkable tables with tons of variety and interesting things. But these tomes are also tools that you can use to build aspects of people, places and things that can stand out in ways that will make your players remember the subtle detail of an elaborate door or magical fountain and so much more (There’s four books - Dungeon, Wilderness and two Urban volumes). These are very useful books with information for every GM. I bought the four PDFs with the hardcopies, and I am thoroughly pleased in the value of information and the quality of the products.
|
|
|
|
|
Creator Reply: |
Thanks very much, Robert, for the review. It is much appreciated! Good luck with your game |
|
|
|
|
The GM’s Miscellany is a great collection of remarkable tables with tons of variety and interesting things. But these tomes are also tools that you can use to build aspects of people, places and things that can stand out in ways that will make your players remember the subtle detail of an elaborate door or magical fountain and so much more (There’s four books - Dungeon, Wilderness and two Urban volumes). These are very useful books with information for every GM. I bought the four PDFs with the hardcopies, and I am thoroughly pleased in the value of information and the quality of the products.
|
|
|
|
|
|
The GM’s Miscellany is a great collection of remarkable tables with tons of variety and interesting things. But these tomes are also tools that you can use to build aspects of people, places and things that can stand out in ways that will make your players remember the subtle detail of an elaborate door or magical fountain and so much more (There’s four books - Dungeon, Wilderness and two Urban volumes). These are very useful books with information for every GM. I bought the four PDFs with the hardcopies, and I am thoroughly pleased in the value of information and the quality of the products.
|
|
|
|
|
|
There are some subtle cues here in this small free PDF that are very useful. I also have the "Mountains" pdf which I could say the same thing. If for a primer or just for the reminders, every game master should take the time to read this.
this is my opinion piece and have a Gaming
|
|
|
|
|
|
I have a substantial Monte Cooke collection. Specifically Numenera and Cypher System. I want to make some quick but, I feel, important comments regarding Godforsaken..
As always, Monte Cooke RPG products are well written and beautiful. And there is plenty of very useful information here. But this is a TOOL KIT not a game world primarily. A sub title for this work should have been included like “The Cypher System Fantasy World Builders Toolkit”.
If you like building your own campaign world and having a framework campaign world included in the book to build on and/or inspire then this is for you. However, this is not 200+ pages of a fleshed out detailed fantasy world. This is a kit.
I’ll close by saying if you’re a fan of MC and CSystem, I predict that you will not be disappointed in the work
|
|
|
|
|
|
I'm a big fan of the Mythic and Crafter line. I own every title. The Mythic Game Master Emulater Deck brings it all together. I'm not going to give a detailed review here. I'm going to say that if you have an interest in playing a pen and paper role-playing game solo or sansGM this complete line, especially these cards are, in my opinion, essential. This is such a high-quality useful and fun product.
The manual that comes with the cards is easy to understand was plenty of examples. As I said in one of my comments in the discussion, you may need the Mythic core to get the most out the GM Deck but it is not necessary. I think you should get the Mythic/Crafter pdfs because there's just such great reading and so many good ideas to tie into the use of these remarkable cards.
Happy gaming all.
|
|
|
|
|
|
This product is complete and well done. I just bought the Genesys system and EotF is just what I needed. This products quality is not represented by the Pay What You Want. If you like this system (FFG Star Wars and/or Genesys) and the Old West GET THIS. I paid and this is worth it!
Happy gaming!
|
|
|
|
|
|
I am so pleased that Fantasy Flight Games (FFG) has produced the Genesys Core Rulebook. A year or so ago I played the FFG Star Wars system and said to the game group "I would like to see this core idea as a universal system" - and here it is! This is my new go-to system! Here is why.
Narrative Dice (purchased separately and necessary)
Genesys is different. Good, fun Different. The Narrative Dice resolve conflict as well as promote storytelling and adventure by engaging the GM and the Players to interpret some of the results to the story. The Narrative Dice are a major reason for my endorsement of Genesys.
BTW: The Narrative Dice are available on the FFG site and OTHER gaming retail sites.
A Little Time and Imagination
Genesys has UNIQUE potential for a GM with the time and imagination. The included Archetypes, Careers, Talents, Items, and other game concepts, can be a little sparce and leave you wanting more. The great thing is Genesys includes easy to follow rules and guidelines for creating YOUR own Archetypes, Careers, Talents, Items and more. The chapter called "Customizing Rules" may (WILL for my game in my opinion) eventually become essential and not optional. I will play Genesys because I truly enjoy creating stuff and the guidelines in the CORE for doing this are easy and fun. Plus, I am hooked on the Narrative Dice!
WHERE IS THAT RULE??
HEADS UP HERE - Read carefully as many game system rules and concepts are buried within somewhat verbose paragraphs. I highlighted ALOT!
Campaign world on the way!
I am in great anticipation for the fantasy campaign world for Genesys called "Realms of Terrinoth" release scheduled for later this year (according to the FFG website). This is FFGs fantasy world used in many of their products. I plan to get it.
I am a fan of Fantasy Flight Games (FFG). Beautiful products with personality and concepts all their own. Always fun and engaging. This includes The Genesys Core Rulebook.
I HIGHLY recommend Genesys. It inspires creativity (in me anyway) with the modular core and the remarkable Narrative Dice system. It is the kind of game that will deliver great fun as well as challenge and inspire the whole group!
This commentary is MY opinion and YOURS may be different. :-)
Peace and Happy gaming!
|
|
|
|
|
|
Cypher System (CS) It is an innovative and fun system that invites creativity and group interaction. They system is generally easy to learn for GM and player. If you enjoy Numenera and The Strange, CS is the same system but is meant to be for any genre of play. It is the "any genre” aspect that keeps me from giving CS 5 stars. I give it 4. Here is why.
Right out of the book CS tends to be supernatural and/or magical. There are supernatural abilities/aspects built into the character TYPES that MUST be edited or removed if one wants to use CS for a mundane or realistic game. Plus the Cyphers are definitely supernatural/magical. CS adds "Subtle Cyphers" that will work in realistic settings.
CS does sort the Descriptors and Foci into genre but the GM should read them as some just don't fit where CS says they should. So, if the GM is preparing to use CS for a realistic or non-magical setting some abilities/aspects will HAVE to be modified or taken out. This is why, In the back pages of the book (and available on the web), there is the Campaign Design Worksheet. Use it. It's fun.
CS also has what are called Flavors. These are generic abilities that can substitute the Tier abilities of a given Type. Flavors are, in my opinion, the key to building the best and most versatile characters in CS. The Flavors are; stealth, technology, magic, combat, and skills and knowledge. Flavors are used as SUBSTITUTES for an ability that is built in to a Type. Give your Warrior some TECH abilities or more SKILLS. With Flavors you can truly make the character you want!
I will say it again, CS doesn't do realistic/non-magical perfectly right out of the book. The GM must read and edit/modify and then use the Campaign Design Worksheet to keep track of the genre YOU make. The worksheet is there because CS is MADE to tweak and tool with. If gaming is your thing, this process should turn out to be a lot of fun. CS encourages you to make YOUR game. And when you do CS is a unique and versitile system for single session or camapign play in ANY genre. Cool.
Thanks for reading and remember that this is only MY opinion. Yours may be different.
Bob
|
|
|
|
|
|
Mythic is a concise, well-written volume of rules and ideas that delivers what it says. It will take some imagination and a little practice to get the most out of the concepts. Most of the thickness of the book is the elaboration of a few key, but simple ideas . Using a unique percentile probabilities chart, Mythic delivers the outcomes of your choices and any random events that may occur. It sounds over simple the way I'm saying it. Get the book and you'll see how cool the system is; It works!
The only thing I didn't like about this product was the pinup/cheesecake female drawings littered through the book. Way too much. I have the full version of Acrobat and I used it to paste solid blocks to cover some of them. Hey, we all have smiled at the sight of the female fighter with the chainmail bikini (she has the same armor class as the male fighter in full plate!). I just don't want to see 20 versions of her in a book I'm trying to take seriously.
I consider this product well worth what I paid for it. I could see opportunities for supplements here as well. I really want to explore the idea of playing Mythic (or my favorite role-playing game using Mythic) without a GM/DM.I believe Mythic is a real good place to start.
I will finish by saying the art, as cheesy as it is(cheesy in concept not quality), does not reflect the great work in the writing. I recommend the Mythic very highly. I'm happy I purchased it.
As always I like to say that this is my opinion and yours may vary. Peace.
|
|
|
|
|
|
This is one of the best SW settings I have read(and I have nearly ALL of them). I really like how the communities are set up to grow and improve somewhat like character might. A community has Edges and resources and there are (very playable-non cumbersome) rules for how this works and how the PCs can adventure to help gain these elements for a town! The PCs grow and level as in all SW settings but in BW the communities are alive and need the PCs to flourish. This concept alone could fuel a enjoyable campaign that could go for years (REAL and GAME). Broken Worlds is very much about survival and all the drama and action it takes to do just that! As a GM, Broken Worlds got me dreaming up story lines right away - that's how I know it's a winner! If you like the genre and SW - get this!
|
|
|
|
|
|
The characters do NOT have any equipment. You have to guess what they would have and create it becaue Here designer does NOT come with any equipment. You could buy a supplement that has created equipment(prefabs), or download user creations from the net. The characters in this sup should already have equipment. They do not; because of this I am not satisfied. This is why I give this a 3.
|
|
|
|
|
|
|
|