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Victory Decision: Future Combat- Rival Species
Publisher: A.D.Publishing
by Ash B. [Verified Purchaser]
Date Added: 04/09/2014 09:12:51

A wonderful set of 'generic gribbly alien' rules to add to Future Combat games.

These rules do two important things in my mind;

1) They don't reinvent the wheel with new terms. If a Bio weapon functions in basically the same way as a weapon from the main rulebook then those rules are used. Terms like 'bio grenade' don't replace 'grenades'. Makes the expansion nice and consistent (and lean).

2) You can use these rules with pretty much any 'alien menace' miniatures in your collection. Instead of being too specific, the units are more like a 'template' for the size and type of monster you're adding to your force. Whatever models you want to use... these rules should let you get them in!

So if you're looking at adding some drooling, clicking, sneaking, murderous aliens to your games of Future Combat... this is well worth your cash.



Rating:
[5 of 5 Stars!]
Victory Decision: Future Combat- Rival Species
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Victory Decision: Future Combat
Publisher: A.D.Publishing
by Ash B. [Verified Purchaser]
Date Added: 01/11/2014 20:28:12

If you have a large pile of Sci Fi miniatures you always wanted to paint, or painted an army and the system collapsed or company went out of business, these rules will breath new life into your collection.

What Agis has written is a very comprehesive set of near-future to far-future Sci-Fi rules that should be able to fit nearly any collection of models. Vehicles and Infantry run the gamut and you should be able to tweak a unit entry within the rules to fit anything you should like to put on the table.

This ruleset focuses more on the ebb and flow of combat, allowing for a chess-game of activations between the players rather than simple I-go-U-go back and forth. Players will nominate a unit they want to activate and test their commanders to see who will get the initiative. The commander who fails the test places their unit back in the unactivated pool to attempt to activate later.

As the commander you have resources to spend effecting this roll. Command Points represent of finit pool of buffs and tricks you can use to augment units, seize the initiative and outwit your opponent.

This focus on what units are doing, rather than how awesome they are individually, makes all Victory Decision games feel engaging. There's never a long wait for your turn and the game can feel like a dance between armies rather than two gunlines pounding away on each other. This can seem strange to players not used to this format, so when teaching the game bear this in mind!

The game scales well. Between 1000 and 2000pt games will allow you an hour or so to an afternoon of battles.

The game focuses currently on Humanoid combat. If you are looking for bestial or mixed unit (monsters and humanoids) armies, a supplement will be released covering these. types of armies.

As a final thing, the designer is super approachable! Head over to the Lead Adventure Forum (home of the Victory Decision Games) and ask him whatever you want!



Rating:
[5 of 5 Stars!]
Victory Decision: Future Combat
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Heavy Gear Blitz! Locked & Loaded - Rulebook Rev 1.1
Publisher: Dream Pod 9
by Ash B. [Verified Purchaser]
Date Added: 07/11/2008 07:41:53

Okay; I can't really give much of a review at this point because I've yet to be able to download this file. As soon as I do that I'd love to give this book some honest opinions.



Rating:
[3 of 5 Stars!]
Heavy Gear Blitz! Locked & Loaded - Rulebook Rev 1.1
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