All of this feedback comes from my preparation, but I have not yet run a party through the module. That caveat aside, this is a good adventure at a solid price. The narrative is tight and straightforward. There are great explanatory sections to help a new DM get their feet wet. It's not too difficult to translate to 5e (with a little imagination), and fairly easily scalable to different party sizes or levels. There are some decent options for free-wheeling an introduction and some decent hooks for future adventures. Easy to use as-is or to use as inspiration.
My only issue with it, and it wasn't enough for me to drop it to 4 stars (I would have gone 4.5 if available), is that the map rooms in the later areas of the module are entirely too small for the described combat tactics used by the monsters. In some cases, they are too small for a legitimate combat encounter at all, even though that particular location is not set up for any other type of encounter. This is easily solved by simply enlarging the spaces when pulling them out on your dry-erase mat or graph paper or whatnot. It's a bit odd, is all.
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