DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Witches and Pagans
 
$8.99
Average Rating:3.8 / 5
Ratings Reviews Total
3 1
1 0
0 1
1 0
1 0
Witches and Pagans
Click to view
You must be logged in to rate this
pixel_trans.gif
Witches and Pagans
Publisher: White Wolf
by Timothy B. [Featured Reviewer]
Date Added: 09/12/2022 17:28:31

Orignially posted here: https://theotherside.timsbrannan.com/2022/09/100-days-of-halloween-witches-and-pagans.html

I adore the RPG Mage. Mage: The Ascension, Mage: the Awakening, Dark Ages Mage, and most of all Mage: The Sorcerer's Crusade. The witches of Mage, the Verbena, get special treatment and I am here for it. The Witches & Pagans book covers them in detail.

Witches and Pagans

PDF. 96 pages. Color cover, Black & White art.

The cover art is by Christopher Shy who practically defined the look of many occult and supernatural RPGs of the late 90s and early 2000s. So regardless of the actual game, this looks good on my shelves; both real and virtual. All the interior art is by Richard Kane Ferguson.

Chapter I: History

This chapter covers "pagans" as they might have existed in the World of Darkness if they had survived to the Renaissance. If this is a bridge too far for the history buffs out there a quick reminder this is a game of world-changing magic in the hands of mortals.

There is a collection of various "famous" pagans, but no stats to start with.

Chapter II: Knowledge

This covers the pagan magics including all the spheres and how the pagan mages would use them. Note it is not just the Life sphere that the Verbena are traditionally drawn to. Additionally, there are new rotes for mages as well.

Given all the spheres and combinations of magic this chapter is fairly long.

Chapter III: Wise Craft

This chapter covers how the witches/pagans see their magic. Central to Mage's theme is that each mage sees how magic works differently. The witches of this time rely on these tools and the ideas in this chapter because that is how their magic works for them. A member of the Hermetic Order or Cult of Ecstasy has access to the exact same spheres of magic, but they approach them very, very differently. This is the heart of Mage. The pagan witches of the Sorcerer's Crusade are even more locked into this frame of mind. While this means this chapter is the least connected, game mechanics-wise and more like mechanically supported fluff, it also means it is what makes this book the most interesting AND makes it the most useful for me in other games.

Chapter IV: Weavings

This chapter gets back to game mechanics in a bit but also covers the roles of the various pagan "witches" that go beyond "The Old Crone," "The Bestial Hunter," "The Alluring Temptress," and "Dissenfranchished Warlock."

I also found this chapter useful for other games to be honest.

One of the themes I like to play with in my games is the sunsetting of paganism against the growth of Christianity. This game plays that out, though 500 years later than I typically do. Still for Mage: The Sorcerer's Crusade this is a wonderful theme and a good one. It is not just Pagan vs. Christian, but Magic vs. Science. Makes for a wonderful interplay of forces.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Witches and Pagans
Publisher: White Wolf
by Charles S. [Verified Purchaser]
Date Added: 06/09/2019 16:04:43

This book was exceedingly uneven.

The interstitial fiction was well-written, but throwing in the sort of epilogue "Winter" that didn't resolve the plot threads brought up earlier (except the blindness) was unsatisfying and anticlimactic.

The history section had good pieces, but it also 1) took the story of Lillith from ben Sirach like it was real and not just a satire (this is a pet peeve of mine, and it is unlikely that pagans in the 15th and 16th century would especially know this story, either, so making it a core part of their history is weird) 2) treats the Burning Times as a thing that actually happened, when the "witch burnings" were almost all about Christian Heretics, Jews and Muslims being murdered and 3) calling choosing Eloine to be on the First Cabal Lady Nightshade's greatest achievement is reallly strange because first off, it's picking a representative (as opposed to helping create the Council of Nine) and second, the First Cabal was a disaster!

The mechanical sections were generally ok, describing some rotes, some merits and flaws, some backgrounds and abilities. Nothing especially good, but solid.

The templates and the summary of Verbena (well, pagan, but mostly Verbena) magick in that era was quite good, overall.

So, probably worth picking up as "Traditionbook: Verbena (Sorcerer's Crusade Edition)" but take some things with a grain of salt, and don't be disappointed if things feel a bit flat.



Rating:
[3 of 5 Stars!]
pixel_trans.gif
Displaying 1 to 2 (of 2 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates