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Adventure Suite: The Cthulhu Solo Adventure Generator $13.00
Average Rating:5.0 / 5
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Adventure Suite: The Cthulhu Solo Adventure Generator
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Adventure Suite: The Cthulhu Solo Adventure Generator
Publisher: Twin Engine Publishing
by Richard [Verified Purchaser]
Date Added: 06/07/2025 16:45:34

Eric's review describes this game perfectly so I wont repeat that here. This is the only game that has allowed me to successfully and satisfyingly run a Cthulhu adventure solo. So top marks for that.

I would add that I personally opted to write it journal style and this helped me to mould the rolled entries into a sensible narrative more easily although some just don't work. That's pure randomness for you. If you do this it extends the time a bit (its a short game otherwise) and you end up with a cracking short story!



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thank you for the review. We're happy to read that you like the game and that you're creating good stories with it. One of the driving ideas behind the game is to allow players to do as much (or as little) journaling as they like and still have a storyline mapped out. Many players don't have the time or the inclination to go into details. I personally tend to write more rather than less, just like you seem to be doing. :) Cheers!
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Adventure Suite: The Cthulhu Solo Adventure Generator
Publisher: Twin Engine Publishing
by Eric [Verified Purchaser]
Date Added: 05/22/2025 05:36:19

This is a very nice ruleset, with a fresh approach to soloing. The only other Cthulhu solo ruleset is Paul Bimler's Solo Investigator Handbook, and I have to say that it is not only nice to have choice, but also a different approach to gameplay, or to story building with this Cthulhu Solo Adventure Generator. Because the two are very different, but both in a good way.

Bilmer's Solo Investigator Handbook is very good (he is a veteran of solo systems) but it uses journaling and an oracle system, which can be a bit daunting due to the need for building a story from yes/no answers and keywords (even if it provides also tables with some beginnings and events). Even if it is a solid approach, some people have a hard time finding inspiration or may feel they "cheat", or lose interest in not finding closure.

What is nice with Kent-Ove Lindström's approach is the absence of oracle and journaling. Here the central system is the Adventure Sheet, which you build with scenes (called Stages), which you roll on the numerous tables that are available (they take two thirds of the document, so there is plenty of replayability). The stages have various flavours: you start with a Beginning (obviously), but enrich the story with a mix of Mystery, Investigation and Turning Point, and then an Ending. So here closure is provided (a problem sometimes with journaling). The clever thing is that the stages are interconnected to make a mind map, and define the events that happen, including combat, the skill tests to perform, and the clues you gain from successes, which allow you to give bonus to skill checks. Then after an adventure you have a similar way to process downtime. So in a way, it is like an adventure you are the hero, but built dynamically with tables. Very, very clever. This gameplay in stages reminds me a bit of Ironsworn/Starforged manoeuvres, defining the tests you need to do to progress (even if Ironsworn is an oracle/journaling system, it is possible to be very minimal with journaling and focus on tests).

Here narration is mostly contained in those tables (which I did read only a few entries, to avoid spoilers), but as I already wrote, there is a lot of variety. And the player is also invited to "fill the blanks" to connect the stages. So on a day with little inspiration or when you want a quick play, I see it being easy to scale to avoid story paralysis.

I thoroughly enjoy this, and also see a lot of potential in creating new tables and entries to the existing ones.

Also, to finish, I would like to give my appreciation to the presentation and typesetting. The fonts are beautiful and the layout is perfect.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thank you Eric. We are overjoyed that you like the game and you describe how the game works very well.
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