Interesting application of the formal concept of personality types, or social styles, to describe characters and the compatibility or clash between them in a way you may not have seen before. The discussions of an additional violence index and of (some) mental illnesses are more sketchy.
It looks as if it should drop in to a different game system with little work, if you want (excluding, obviously, the setting-specific alien species and their adjustments to personality type and violence propensity).
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