Although I really enjoyed d20 Modern's attribute-based character creation rules, they did exacerbate the preparation problem that all d20-era games had, that it was difficult to quickly create adversary NPCs or villains for the players to face. The Foe Factory attempts to address this while still acknowledging the complicated nature of a lot of d20 Modern systems.
Foe Factory's approach is to focus specifically on things that will be rolled against the player characters, like initiative, attack bonuses, and equipment. The idea is that rather than a full set of stats, what you need is a clear picture of the level of challenge the NPC poses to the PCs.
It jumps right into the technical details with several pages of tables, followed by rules for adjusting NPCs created with the tables to the challenge level desired. The end has several sample characters.
As always with Adamant, the quality of the PDF is high. It's in landscape format, well-edited, and easy to follow. There are no bookmarks, but the length of the work isn't such that they're really needed.
I question whether a PDF is the right format for something like this. This sort of product seems ideal for a foe creation program in Flash or other simple programming language.
Another area of improvement that might be useful is in figuring out what challenge levels to "feed into" the Foe Factory. In other words, how do I decide how tough a particular encounter should be? Some insights or ideas regarding that subject would really elevate this solid work above the pack.
But it is solid and it provides an approach to NPC creation in D20 Modern that's beyond "winging it". If you're looking for that, this is probably the best thing out there.
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