A great deal of effort has been put into this latest interation of the concept to make the game somewhat playable, over a longer term arc then has usually been the case, in past incarnations of Paranoia.
Unfortunately, the cost of such an enterprise has been a subtle erosion of the admittedly manic but also undeniably cheerful humour of earlier Paranoia rule books. There is an effort made here to be inclusive to the more obviously off-the-wall feel of 'shoot first, shoot second and shoot last' feeling of earlier products, but at heart, Paranoia as presented here is bound by (slightly) more practical rules.
Coming in as someone who had fond remembrances of being able to take a break from 'serious' RPGs in favor of a few crazed sessions of Paranoia, I must admit that I do find the shift in tone to be a trifle disappointing.
However, the broad strokes of humour remain and the notion of being able to maintain a set of characters over a (slightly) longer term story arc does present some interesting possibilites. Unfortuantely, the rules are not quite so seamless as those found in some other RPGs, but the book's heart is in the right place overall, and there is plenty of value here to be minded, regardless of whether your preferences fall on the spectrum of 'plausible' Paranoia of 'crazed' Paranoia.
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