I had backed this on an impulse. being absolutely fed up on D&D and wanting something different. I had never experienced narrative-first TTRPGs and this has been my first.
For the past 4-5 months, I have been obsessed with it. I'm running 3 play by post game, ran multiple one shot, created supplement for the system. I can't see to put this down.
The rules are made to favour the narrative as much as possible, offering players and DMs means to envision their actions and the narrative how they want. The mechanics make an almost seemless transition between the two. The core rules are simple enough to pick up and allows light readers to be able to jump in. The rest of the book is filled with content geared towards DMs and supplement to players wanting to push their narrative forward, or want to understand more about what can arise when playing.
The extra chapter from this paid version is filled with J.D's thoughts about how he envisionned specific rules and plays. There is also great supplements, two extra paths (classes), a bunch of magical items and/or cursed items.
This book is a labor of love, with a newly established system that I'm sure a lot of people will keep a lookout for.
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