I've been hyping this game since the first time it got released, try to catch up with the updates through discord and discuss with friends, who are also fans of many TRPG systems (DnD, PF, PBTA, FITD, OSR). Finally we got the chance to play the game. It was fun, but the system is not as good as what we expected.
I really love the writings on some parts of the book, my favorite is the mindset and the classes. It allows us to be creative and get more player agency, also creating a good table environment. Also the aesthetics, the colors, designs, and the art are great, they are really pleasing to the eyes and capture my interest.
However, I guess the editing can be improved, because there are a lot of terms scattered here and there.
It seems like there are plenty of things that added that is not really adding much to the experience, but instead it is kind of hindering.
Some of the terms are highly thematic (e.g. thorns, sparks) meanwhile some of the terms are just mundane words (e.g. interrupt, always) that as a beginner I don't really notice that there is a special rules for that particular term, and there is also term that is widely used in other TRPGs with different meaning (push). So it can be confusing, and perhaps would be better simplified.
Tangles can be fun, but I think something like Devil's Bargain might be more often be used by the group.
Montage Roll feels off when it is not really build on top of anything, just straight 2d6 without the chance to setup, using tools or environment as advantage, etc.. I feel like Action Roll in FitD can also handled as Montage Roll but with more freedom to influence the roll, rather than just straight 2d6.
I already purchased the campaign book and looking forward to running a campaign with this system, but at this point I don't think the game really have specific mode of play that I want.
However I can see a lot of potentials in this game and I would love to see the game grows!
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