The Echoes of Heaven Bestiary/The Tainted Tears (OGL version) is a combination of adventure and accessory from Final Redoubt Press. The zipped file is over twenty megabytes in size, and contains two separate PDFs, along with a PDF readme and Campaign Cartographer files. The Bestiary is ninety-five pages long, while the adventure is fifty-eight. Both PDFs contain full bookmarks.
Both PDFs have full color covers, with those being (the adventure maps notwithstanding) the only instances of color artwork. There is plenty of black and white interior art in both products (notably, the Bestiary has artwork for most of the creatures it gives), and no borders along the page edges.
Reviewing this product is a tad more difficult than with most books, since this is actually two products in one. On the one hand is The Tainted Tears, the fourth adventure in The Moving Shadow campaign. One the other is The Echoes of Heaven Bestiary, filled with new monsters for this setting. I’ll cover the adventure first, followed by the supplement.
The Tainted Tears follows where the last adventure left off, as the PCs continue to investigate (and become entangled in) a diabolic plot to allow an Ulcer (a place where Hell seeps into the mortal world) to grow and become permanent. As with the previous adventures, this actually begins with a mini-adventure where the characters “remember” themselves from ten thousand years ago, during the war in heaven. After this, the main saga continues as the characters chase Morthon, a duke of Hell, while he uses his new unholy relic to create new Ulcers in the world. When he creates one in a slaughtered village, the PCs have to put the nightmares of the slain inhabitants to rest before they can close the portal.
The adventure flows very well, both in narrative function and as part of the overarching campaign. No corners have been cut, as it covers everything from running the adventure in another campaign world, to a section detailing what happens if the PCs fail. There’s really nothing here that’s poorly done.
The Echoes of Heaven Bestiary is also a good product, but doesn’t quite live up to the same standard as its companion adventure. To be sure, the Bestiary also has a high premium placed on completeness. It begins with over a dozen pages explaining how various monster types work in The Echoes of Heaven, as well as the role of monsters in the campaign world. After this, it begins to showcase new monsters, the majority of which fall under large banners (e.g. angels, demons, nephilim, etc.). Each monster has a section (usually about a paragraph) dedicated to their appearance, motivation, and campaign use.
If this all sounds too good to be true for the Bestiary, it is, to a degree. While the monsters are very evocative in how they’re described and showcased, this seems to come at the expense of mechanical uniqueness. While the stat blocks here seem solid, it’s sort of expected that new monsters will have some degree of unique abilities to help set them apart. While all of the angels share a common suite of powers, beyond that they just have individualized spell lists; there are no supernatural or extraordinary abilities unique to each kind of angel, which makes them seem somewhat bland, particularly if you want to cherry-pick from this monster book for other campaign worlds. Moreover, there are a number of epic-level creatures here, but they pale in comparison to epic monsters from other sources. Moruloth, the Demon of Pride, is a CR 34 monster, but has an anemic 346 hit points (and no supernatural abilities beyond what all demons have). Clearly, this guy would be eaten alive by a group of level 34 PCs.
Those are really the only failings in these products. If not for the fact that the monsters lack uniquely inspired powers (and some oomph at the higher levels), the Bestiary is a good resource, and the adventure serves very well as the next step in a dramatic campaign. The Bestiary and The Tainted Tears are great resources for an Echoes of Heaven campaign, but you may need to do some tweaking to use them in any other OGL game.
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