OK guys, first thing to get straight is that I bought this product at a discount on condition that I review it. I had downloaded the freebie adventures which I thought were pretty impressive, and wanted to see how good the real product was. The limits to this review is that I have not spent the full time it would take to read the product completely as at this point I was taking advantage of the discount opportunity offered to see if I would buy the complete campaign in the future, and for the small price you get a lot of pages to review.
So will I buy the rest? Most definitely. I am a GM who likes most things outlined for me, so prep time can be minimised in those really busy weeks. The module comes with commentary on how to use the product in either the full campaign or in your own world, and is broken down quite nicely into logical sections each with their own outlines of what the section will achieve, goal of the action - including how to start, text that you can just read out to the players, and even commentary on how to cope with failure of players to obtain the correct goals. There appears to be a nice balance between action events and puzzle solving events - if you are after a dungeon bash this is probably not the product.for you. For me the ease with which I can pick up and run the campaign is a great attraction - however if you like to add your own twists there is plenty of scope to do that also.
This is the fourth in a series of ten - each comes with an extra sourcebook. Included with this is a bestiary. It contains great detail on all of the creatures and monsters and includes a lot of illustrations. It is divided into a number of sections, including how to use the monsters in the game, the rules for using them, and the detailed bestiary entry itself. I was impressed by the detail and quality of whole package.
Overall I think that while this product can be run on its own, the full benefits of the detailed commentaries, the strength of the detail, will only be realised by running this as part of the greater campaign where the linked plots build into the full story design. Again the breadth of the scope of the complete series is pretty impressive.
One of the features of the product is that it is available in different rules versions but I'm not sure how useful that is to the average GM. I've never changed rulesets mid campaign, so being able to buy the product ready for 4 different rules is not that useful to me. I only play with 2 of the different rules versions myself, and the different versions have slight differences in mechanics tailored to the specific rules versions, which is nice and shows some care in putting together the different versions. The bestiary entries also look to be tailored nicely for each ruleset. But ultimately I think I will decide with my players on the ruleset we want to use, and stick with that for the whole campaign.
overall I was pretty impressed!
|