I've been looking for ironclaw for years now and finally got my hands on it a couple weeks ago. normally i struggle for a few days with the rules but ironclaw is a snap!
it's simple system is based on the concept that anyone can beat anyone in a contest, and instead of target numbers an action's success is based on opposing die rolls made by the GM, known as a host. if you win, the action succeeds. if you fail, well you get the idea.
The story kind of reminds me of FASA's old battletech series, with various houses vying for total dominance. i'm not much for political intrigue but this is interesting enough to make me want every single sourcebook for it.
I definitely recommend it.
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