Great rewrite of the Dark Sphere and a lot of good general formatting stuff for spheres in general.
For general sphere stuff there's a lot of clarity and new formatting that has been added. Being able to read sphere effects like they have stat blocks like a regular vancian spell helps determine what the effect even actually is to begin with, in addition to range, targets, durations etc. instead of having to parse through both flavor and mechanics at once is a great change. And adding more tags to make talents types more easily searchable and uniform is also great. Obviously this stuff only applies to the dark sphere right now but it does make for a good framework for the rest of the spheres to be reworked or polished up, as it were, so looking forward to that.
As for the actual dark sphere itself, it's really cool. Following in the vein of the Tinker sphere, there's a lot of mashing together talents of talents so that picking one option sometimes opens up the door for having a bunch of options open up at all at once. While some talents give more options than others I would say the overall balance between the talents is fine, especially because the more options a talent has generally the less powerful each individual option of that is. I also appreciate that there is like an almost "glamor" and "figment" style thing in the "cloak" and "gloom" tags so you already have a much better idea of what the effect is supposed to be before you cast it, and better separates the original "dark," "blot," "meld," and "Shadow" tags.
It feels like a great AOE debuff sphere overall, and it definitely feels like if I invest into this sphere now I don't just like, pick a talent and leave it forever (which I still could if I wanted to,) but there's actual benefits to going deeper and deeper into the sphere. Especially because a lot of Advanced talents require other talents to function, making the whole thing feel like it feeds into itself which is just fun for the vibe of being a master at that specific sphere.
Also has a lot of cool archetypes. Being able to add a shadow or darkness theme to anything that I do will never not be cool to me no matter how old I get and so I enjoy being able to merge together dark and destruction sphere stuff in the elementalist archetype or be shadow/dark monster with the Shifter one.
Overall, solid book, can't wait to see more of what Diamond Polished Spheres have to offer and darkness themed stuff is cool.
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