Tonally dissonant with the rest of Cyberpunk RED. It feels like I'm reading a D&D 5e adventure for 13 year old kids.
The first part involves some INCREDIBLY kludgy mechanics involving "attacking" environmental hazards with fire extinguishers and other tools, and it just doesn't work. It takes the simple combat system of Cyberpunk RED and in the fashion of a bad 5e supplement tries to shoehorn that into a non-combat encounter and it just doesn't work.
Later on you run around doing skill-tasks for this dumb club with no payoff. Nothing screams "livin' life on the mean streets of Night City" like rolling d10+stat+skill to determine if you get enough weed for the grand re-opening of a new nightclub.
The jobs in between have plenty of gunplay and regular Edgerunner activity. Plausibly if you cut out the dumb carebear stuff, it's playable, but why bother doing that when you can just buy Tales of the Red, or adapt a Cyberpunk 2020 adventure with less hassle?
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