I've been a game master for 37 years and have run many systems. This is one of the best systems I've ever seen. It's really well thought out and put together.
It has a fun plot die similar to the Star Wars RPG that adds more options than just a simple success or failure. It has cool tactical combat similar to Pathfinder with lots of fun options in combat. I also like how you're able to spend your focus points to do things like dodge, use special moves, or turn a miss into a graze. This gives the players more control over the moments that are most important to them. The endeavor system for resolving dramatic moments outside of combat is great.
The initiative system is fast and tactical and the artwork is amazing.
It's not DnD or Star Wars or Pathfinder, but has taken the very best of each of them to create something familiar and amazing. I can't wait to see the final product.
|