I will be using this guide for solo adventuring. It is a wonderfully comprehensive and very detailed guide for questing using Advanced Fighting Fantasy 2nd ed.
It will provide missions and campaigns for you without you having to work out anything. All tasks will involve a random element that ensures endless replay-ability. If that is not to your liking there is an amazing section on creating your own quests or campaigns with many tables to roll on or pick from. There are city, wilderness and dungeon generators. The 1001 things that can happen to you in a settlement is exceptional! Not to mention the fantastic random treasure generator and great suggestions for xp rewards.
What amazes me most is there is not even a mention of a solo oracle and quite frankly it doesn’t need one! The system is very much geared towards guiding you down a path albeit one with many randomised outcomes. I suppose that’s the caveat here. If you like to just freestyle it this might be less to your liking. Yet, the fact that the system guides you so well means that any decision space left really should be your own creativity, so there really is no need for an oracle. Maybe just keep an action/theme/descriptor table nearby.
This deserves a place on every solo roleplayers shelf. It’s an original and I’d say very successful guide! I waited a long time after it was first mentioned it was being written. It is so worth the wait! If you don’t have AFF 2nd ed this is the reason to get it.
|