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I found this adventure to be both a challange and exciting. I will be vague here to preserve the fun for others, I loved the mechanic used to know when the task was complete. I thought the BBGs were great and the overall deck was once again well done. Joseph and Alexey both did a great job on this.
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I love the lore based books. My game time is limited and I do enjoy sometimes reading these kinds of books to feel my need for imagiative settings and worlds.
The first thing I noticed after getting the book was the maps. They are real nice. They have an old world feel rather than a modern "super accurate" map. These fit the theme and style of the setting of d100 in my opinion. You get a complete world map plus one for each of the major contenents.
The time line is interesting, but to be honest I am having more fun reading throught the glossery. The author has built it with lots of interesting detales and references. I can see hwo this document will be a living document. As time and new products come out there could be new entries or enteries could be expanded.
If you are into background, world building, and game lore you will enjoy this book.
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For such a small price, this gave me a great adventure. It is a wonderful 4AD dungeon and was very engaging.
I would love to see more. :-)
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When I first bought the Traveller Black Box I fell in love with the idea of a generic rule set for Sci-Fi. Over time the link between the rules and the setting of the imperium grew. As I looked around I never found a Sci-Fi rule set to replace Traveller, but I wanted more and wished it were not so tied ot the imperium.
Along came Mongoose Traveller 1st edition and while ti quickly became my favorate edition of the Traveller rule set it still seemed to push the link between the imperium and the rules. Then came Mongoose 2nd ed and I felt the rules just went in a direction I didn't want to go. Then an unexpected opportunity showed up. The Cepheus Engine. This core rule document, well worth buying, had a blend of the best of the original, the mongoose 1st ed, and was free standing ready for me to add the setting I wanted to use. I love this rule set.
If you want to play a traveller like game but not be pulled into the imperium, this is the rule set for you. Clean and open, this set can be used in so many different ways. I strongly recomend it to anyone who wants to play Sci-Fi.
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I owned a few of the Harn books and used them for years as drop in items for my own world. But this map of the complete Harn just puts anything I have ever done to shame. It is a very nice, clear map of the complete island. I can zoom in to 300% to get a tight shot of an area or zoom out to show the whole thing. Thank you for this high quality map.
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I really enjoy botht he ship itself and the great fiction added to the book. It adds a level or idea generation to the mix. The ship was a nice addition to my horde of ship books. It can function for both a military support ship or a civilian medical oranization ship. I like some of the simple additions also added to the character of the ship such as the inclusion of a chapel. This goes beyond th enormal design elements that are in every simple design.
I am very glad I picked up this ship for my collection. If you like interesting ships then I would suggest you pick this up as well. :-)
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I had a great time reading this book. I liked how he visited a lot of the game setting without it feeling like I was reading someones game journal. The story was interesting and the characters fun to follow. I would buy another book from him with no fear.
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Once again Moon Toad has given us a well written, designed, and layed Out product. The ship is clean and creative yet fits cleanly into the Traveller style. Background information allows the ship to feel real rather than just a deck plan. Color images breath life into the ship as well. Overall I have found these to be well worth the money. Anyone who wants a great merchant ship for their game will be very happy with this product.
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I read through this and enjoyed it quite a bit. I found the author mixed some standard SciFi tropes with some creative ideas into a great setting for some adventures. They gave us a good amount of background information as well as plenty of organizational and location info. You could run games for quite some time in this setting if you so chose. I think it would also work well as a "home base" for a player character team.
I do wish the alien races had a little better physical description or clear pictures of each. However, what was given will work.
Overall this was well worth the money I paid. I would strongly encourage folks to pay a reasonable amount for this. It will encourage the author to create more going forward.
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Picked up this along with a few other Spica books. I really thought they did a great job with the new careers and felt they offered some fun shifts for players without becoming munchkinish. I loved the d66 charts as well. I thought the layout was nice, the information was presented clearly and was easy to use. In fact the only thing I didn't like was having to deside which of the new careers to play first. LOL
I am glad I bought this book and will be picking up the 2nd and 3rd books as well for my collection. I would recomend this for any GM or player looking to try some new careers without ruining th egame balance.
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I purchased the Compendium 2 first. I really liked it, so I figured I should return and pick up the original. I have not been disappointed. It too is filled with lots of great d66 charts. But to be honest it also is a gold mine of great ideas. Just looking over some of the lists causes ideas to spring up in my mind. Not just a great place to randomly select a name, but to look at a name and begin to build out who or what it is. I have had fun just reading various entries and charts. I strongly encourage any GM to pick both this compendium and the 2nd one as well. They are both great additions to my collection and will be very helpful resources in my creative efforts.
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I was looking for some new Events to use. I asked for suggestions and was told this was what I wanted. So I came and bought it. I was not disapointed in any way. Not only did it have an event table for "Life Events" but lso had events for each of the core careers in the Traveller core rule set. Some fo these are great background ideas. Add to that the book has many more tables that will be quite useful I am sure. Overall this product was well worth the price I paid for it. I would strongly recomend this to any Traveller GM. I am glad I added this to my collection.
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I picked up this setting with the hope of using some of it with the Dark Camelot setting. I hope some of this setting can be used when the players visit the Unseelie Court and it's surounding space as well as the forests around the gate they will have to use to get there. {Evil Grin}.
Once again I have found the simplicity of the offering does not hurt the usefulness of the setting. Clean and useful rules and other items. Well worth the $2 in my opinion.
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I have to say I love the idea behind this setting as well as the added special rules to bring it to life. The desire to play in this setting and descover what it has to offer is built with a surprisingly small number of rules and space. Two pages printed back to back on a single sheet brings more excitement than many of the 100+ page setting books out there. Well done GRAmel.
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I picked up this "expansion" for the core Adventurers! RPG with the hope it would be as good as the core game was. It was. In a very simple and clean set of rules they have presented to us enough new material to make the classic dungeon crawl both fun and exciting. I believe this game is on to something important. A game does not need hundreds of pages and thousands of rules to be fun to play and fun to run. The trust of the GM and players to collaberate to bring a great time to the table is refreshing in the face of the mega rule sets.
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