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Mini-Mod MM-S1: The Tomb of Myriad Horrors Pay What You Want
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Mini-Mod MM-S1: The Tomb of Myriad Horrors
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Mini-Mod MM-S1: The Tomb of Myriad Horrors
Publisher: Splintered Realms Publishing
by Bob [Verified Purchaser]
Date Added: 05/30/2024 17:21:34

Recently, I soloed my way through The Tomb of Myriad Horrors (3 pages at DriveThruRPG). It was designed for Hack’D & Slash’D, but I used Ordure Fantasy (a d6 system, 19 pages, same place). To solo it, I used two tools. The Bing Copilot answered my questions and I used Oldskull Underworld Generator 1: Rats in the Walls (260 pages, same place) to generate two additional rooms and two outside encounters. For the PCs, I used Chalk and her four friends, this was their third adventure. So, the PCs heard about the Tomb from a wandering peddler and headed off in that direction. Before they saw it they heard the sounds of orcs talking loudly. Terence the PC summoned an orc and then the group attacked the orcs guarding the entrance. The PCs killed the guards and then entered the tomb.

On a wall they saw the riddle. They had no idea what it was about. In the first room they found a bunch of dead orcs. Traps had killed them. In the second room their was a puzzle. The PCs were clueless and they triggered an Animated Statue. Terence got rid of his summoned orc and summoned an Animated Statue. The PCs won this battle. There was also a trap in this room and Chalk did not notice it. Luckily, Terence saw the trap and they were able to avoid it. In the third room (puzzle) they fought gargoyles. One of them had to be killed twice. In the fourth room they saw a sarcophagus on a platform. The PC’s animated statue investigated it. Another trap was triggered. The statue flew up to the ceiling taking damage, and more damage when it fell back down to the floor. It was now dead. Terence summoned another one. It then went on the platform to investigate the sarcophagus and a mummy came out of it. The PCs killed it.

At this point they had to make a choice and they did pick the better one. In the next room they killed giant rats. They did find electrum and gold pieces hidden in the debris. In the final room they found a skull on a stake and a skeleton (not animated). They then exited the tomb and headed back towards the nearest town. The next encounter was two aggressive chaotic wizards. Terence started a wizard duel with one and that wiz went down. The other wizard summoned an animated statue and the battle started. The PCs won that battle. They searched the dead bodies and found a wand of magic missiles (seven charges remaining). So, the PCs finished the adventure and had plenty of loot to pay for meals, lodging, and supplies.



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[4 of 5 Stars!]
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