I have run this once for friends and family and once at a con. I plan to run it at another con soon. Well written and fun and the outcome can vary tremendously from group to group. Heavy role play and interpersonal character interaction focus relative to combat, although you can make it a bit heavier in combat if you prefer. Each character has secrets that, if embraced, can make for some lively roleplaying among the players! Possible PvP, too (depending on the players, not required of the scenario), so be wary if your players will or will not like that aspect.
The Resource Dice mechanic is fun, but neither game of mine did it have much impact. Use with caution because it could swing the game drastically if the rolls come up bad, or have no impact if the rolls are good. Keep to yourself the actual table and implement it as you feel works for dramatic tension. Also add more rolls if you feel the tension needs it.
My only complaint is that the ship map is way too big to lay out on a con table, so I made up my own version using Dungeondraft and sci fi assets.
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