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Ultimate Engineering
Publisher: Drop Dead Studios
by David C. [Verified Purchaser]
Date Added: 03/20/2024 13:38:17

A fine last hurrah for Drop Dead Studios with PF1e! The rules in the book are versatile and allow for a wide breadth of character builds, RP hook for a character or plot, or even just templating for more distinctive magic items. Computation+Transportation makes for the basis for a perfect Construct "Animal Companion" as one highlight. My only real criticism is the vagueness of permanent item pricing. Congrats on this project's completion



Rating:
[5 of 5 Stars!]
Ultimate Engineering
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Legendary Occultists
Publisher: Legendary Games
by David C. [Verified Purchaser]
Date Added: 06/05/2022 19:34:55

When I purchased this, I expected the usual level of polish Legendary Games puts into their Legendary Class Line. Until now, I have never been disappointed to see what Legendary will do to spice up a 1st party class. This book is the first time I have ever been disappointed to buy one of their products. The revamped Legendary Occultist class is an undercooked mess with a host of talent-like class features that all amount to narrow +1 or +2 bonuses to things, sometimes not even connected to the at times nonsensical prerequisites (Luck Bonuses to Attack rolls and damage rolls, purchased separately, with Enchantment Wizard as the prerequisite spell list for an example). Some of these bonuses don't even stack with common equipment (A +2 Armor Bonus while not wearing armor does not stack with Mage Armor, and a +1 Resistance Bonus to saves is most certainly not worth a feat-equivalent talent slot. Both are matched by 4k GP Items the class can easily gain via their Antiques class feature for crying out loud). Other bonuses are just poaching class features from other classes wholesale. The class feels like part of it was made by someone with a great concept in their head, and the remainder was made by someone who just rushed out a bunch of content to fill a space quota.

The 1P Occultist material, primarily Element School Implements, would almost be better, but the balance level is wildly off from element to element (Earth gives DR 1/Adamantine per focus point invested. Fire? 0.5 Fire Resistance.). Some elemental implements don't even provide usable benefits until mid-levels. And to top it all off, the book's most powerful bit of content isn't even for the Occultist, Legendary or otherwise.

I think this could have been great with a couple more editorial passes, maybe the Legendary Occultist could actually be what the authors clearly want: A math-lite collector of old relics of power. The 1P Occulltist Material likewise could be excellent if it was properly balanced (and usable from the beginning, looking at Wood School).

The simple fact that I can see the potential for something fun in this makes it all the more frustrating. One Star as it is.



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[1 of 5 Stars!]
Legendary Occultists
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