This book is amazing. I've never seen so much interaction between interlocking systems in a sourcebook before.
An individual player using this system can be a scrappy tinkerer who cobbles together functional weapons and armor with outlandish properties, or could be a lone tank driver escaping a distant conflict with nothing but his highly customized vehicle that he lives in.
There are gizmos that you can use to build out or modify existing equipment or even structures to incorporate tech into them. Imagine deciding that your castle needs handprint sensors to open/lower the drawbridge, and you've got the idea.
Or you could utilize the content in here to build out the tech in your setting, flavoring it and modifying it to suit factions as you please. There are mechanics and suggestions on how to incorporate all of these to your specific preferences
And just about everything I suggested above can interact with the other systems involved. It's absolutely bonkers, and I'm getting lost in it just like I first did when Drop Dead Studios released the core Spheres of Power, Might, and Guile.
My only caveat is that I am literally using a spreadsheet to build my characters. I count that as a plus, you may count it as a minus.
|