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Cepheus Universal
Publisher: Zozer Games
by Robert [Verified Purchaser]
Date Added: 02/21/2024 16:32:56

There's a lot going on in this book and a pile of sheets to use with it. It's not just a "best" or "mishmash" collection of stuff - its an entire universe DIY kit of battle-tested Cepheus Engine rules and alternatives put together to be a single source for any science-fiction you care to run. I recognize the origins of a lot of these pieces as snippets from a number of games and settings and expansions, all gathered and integrated here as one. Kudos for this - while I haven't hit a table with it yet, my read through with demanding settings like Zozer's own Hostile and Independence Games Clement Sector in mind looks like this can more than handle those jobs. I can see this as a great foundation for anyone's science-fiction settings. While there are psionics, one area that is not present is strong magic support which could drive science-fantasy / space opera such as Star Wars style "Force" powers. I have not looked at the existing psionics included to see if they are adaptable enough to serve. But, I also don't really count this off because its Cepheus and Zozer's own Fast Magic or Stellagama's Sword of Cepheus can easily integrate for this through the shared 2d6 core. Glad I jumped on this. If you run Cepheus games with any sort of science-fiction aspect, then you will probably appreciate this library of system help as well.



Rating:
[5 of 5 Stars!]
Cepheus Universal
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Gunboats and Shuttles
Publisher: Zozer Games
by A customer [Verified Purchaser]
Date Added: 07/09/2020 17:25:16

I really need to rate and review all of these books - but here's some stuff I posted about this one on facebook as a starter:

For a small upcharge - the surivival canopy parachute of the Neumayer can be upgraded with an extremely brightly colored corporate or personal logo to aid search spotting from air or space. A default red and white emergency checkerboard pattern is standard (Think of a giant QR code spelling HELP that can be read from orbit)

My personal favorite is the Orchid ... for reasons... mine says "E1" and "Miss Piggy" on the nose and wing art.

The Nomad is also offered in custom modular lifter "skycrane" configuration which pick up a number of accessory modules... but not man-rated modules - use a Starlifter for that.

The Sabre seems like one of those ubiquitous utility things that are everywhere and often overlooked.

Starlifter will be a mainstay of the Omega-99 setting too hehehee - but all of those modules detailed in the book pretty much guarantee this is the mainstay for many games. Great workhorse here.

The Halo needs a table of unflattering nicknames commonly given it by its crews... which will cause them to start a fight with anyone who's not a Halo pilot who uses those nicknames...

The Thunderchief aka 'The Brick' ... I guess this is where Halo pilots graduate from when they leave military service and reenter civilian life?

Mustang - nice to see more of this - my favorite two examples of the Mustang class are the Bugstomper and the Smart Ass.

The general operations and flight handbook is standout addition for this - well done. I got a laugh from the "Baghdad approach?" scrawl.

This book is giving me an idea for a rather underserved niche of sci-fi gaming - the transit adventure. The Star Trek Kobayashi Maru book and a few episodes of Next Generation had this - where a couple of crew were stuck on a ship for a long ride together and either told stories or something specific happened. Marooned is probably one of the most famous. Each of these ships is, maybe unintentionally, an adventure hook of some sort waiting to happen.

Oh well I wrote this last bit before running into The Sands of Time in the book. Yeah basically that is what I meant.



Rating:
[5 of 5 Stars!]
Gunboats and Shuttles
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Invaderz
Publisher: Postmortem Studios
by Robert M. [Verified Purchaser]
Date Added: 05/07/2010 10:46:14

INVADERZ is a silly and fun "beer and pretzels" game where Invaderz from the Jerkian Empire try to conquer Earth for the amusement of their leaders, or die trying which the leaders find just as entertaining.

Overall Impression: Having bought several other products from this author, I had uniformly high expectations which were easily met.

Artwork: plentiful and suitable to the theme and tone, the 8-bit retro style artwork was a great choice.

Mechanics: Appropriate to a game about blowing stuff up for fun and profit of the Empire. Characters are not overly complex, and the mechanics support the silly gameplay style perfectly. Not hard to create characters or run the adventures part itself, and very approachably done. This game is not for rules-lawyers, since it encourages "just wing it" play style.

Writing: With tongue firmly in cheek, Grim sets the style from page 1 and doesn't let up. Even the legal disclaimer is not left unscathed, and the dedication really gives you an idea of how to GM this game. I laughed out loud several times just on my initial read-through, and was immediately able to scheme up several fun adventures.

Setting: Today Earth invaded by wacky and occasionally-malfunctioning alien high technology. Easy to design adventures and add-ons for.

Summary: just buy this already. If the writers of the movie SPACED INVADERS had played this first, that would have been a much more fun movie. Fans of alien invasion cartoons will read this and have flashbacks to quotes and scenes from those cartoons. Wish I could rate this higher.



Rating:
[5 of 5 Stars!]
Invaderz
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Complete Spell Cards - Updated
Publisher: The Other Game Company
by Robert M. [Verified Purchaser]
Date Added: 06/19/2006 00:00:00

A handy condensed version of the SRD spells. The included spell text was concise and contained all of the information needed to save flipping through the player guide. Just choose your spells, lay them out, and go. For clerics, you may want to mark which spells were chosen for your domain spell directly on the card, to remember which ones you cannot spontaneously cast as heals.<br><br> <b>LIKED</b>: The licensing allows for you to share with your entire party, up to 8 other players. Also includes blanks to allow you to add any other spells you want to keep track of.<br><br><b>DISLIKED</b>: It was hard for me to get the front and back of the cards to match up on my printer. Despite following the included and clear directions and several tries, I never got it quite right, but as far as I can tell it was my printer, not the product. Other people's printers may have better luck.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
Complete Spell Cards - Updated
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Creator Reply:
Ah, the printer issue. If your printer settings are correct, the most likely cause for misalignments is Acrobat Reader - if you're using version 6. (Personally, I'm still using v5, which works like a charm. No issues with v7 have been reported thus far). Another thing that should be avoided is duplex printing, if your printer is capable of that. Solution: print front and back separately. Hope that helped!
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