There's a lot going on in this book and a pile of sheets to use with it. It's not just a "best" or "mishmash" collection of stuff - its an entire universe DIY kit of battle-tested Cepheus Engine rules and alternatives put together to be a single source for any science-fiction you care to run. I recognize the origins of a lot of these pieces as snippets from a number of games and settings and expansions, all gathered and integrated here as one. Kudos for this - while I haven't hit a table with it yet, my read through with demanding settings like Zozer's own Hostile and Independence Games Clement Sector in mind looks like this can more than handle those jobs. I can see this as a great foundation for anyone's science-fiction settings. While there are psionics, one area that is not present is strong magic support which could drive science-fantasy / space opera such as Star Wars style "Force" powers. I have not looked at the existing psionics included to see if they are adaptable enough to serve. But, I also don't really count this off because its Cepheus and Zozer's own Fast Magic or Stellagama's Sword of Cepheus can easily integrate for this through the shared 2d6 core. Glad I jumped on this. If you run Cepheus games with any sort of science-fiction aspect, then you will probably appreciate this library of system help as well.
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