Conceptually, the Electric State is a treat. It takes the same concept that Simon Stalenhag laid out in his art book and spins it out into (at least the skeleton of) a world you can potentially have a fantastic adventure in. There's plenty of extra lore and ideas for a world.
... Unfortunately, the book also very clearly has gone through several mechanical revisions and they still peek through in places that don't make sense, where the rules reference mechanics that no longer exist or are just confusing. This is a bit of a theme with Free League's English translations, where they're desperately in need of an editor to go over them again and make sure they make sense.
The book uses a similar system to Tales From The Loop, where players have Attributes rated out of 6 - roll that many D6es and any 6es (or Sentre logos, if you're using the fancy companion dice) are successes. It also has Free League's iconic Push mechanic where you can risk taking damage to attributes to re-roll dice. However, no skills this time - just Talents, again much like Tales From The Loop, where you get situational bonuses based on what you're doing. This does make for a fairly rules light system, though the lack of complexity may be a little frustrating for some.
This is also another system that is clearly not intended to be played long term - the game says as much - so each adventure is intended to be 3-8 sessions before its over, with 8 certainly being on the longer end. The game's own example adventure, Into The Dust, is only three stops total, so three sessions assuming you keep to the pace the game is expecting. There's nothing stopping you having a longer adventure, but with limited progression and high lethality it won't be long before your Travellers either have every Trait in the game, or they're very dead.
There's also a bit of a theme of the book leaving a LOT to the GM to make up themselves - while this does give the GM a lot of freedom, given this book is already based on existing piece of media just being an "inspiration piece" does lead to the question of why you'd need to buy a full price RPG that then tells you some extra lore from an art book and leaves you to pick up the pieces from there.
Having said that, the "hacking" minigame in this is interesting. When you enter the Neuroscape you need to balance your "Hope" stat - your characters hope the world outside is still worth living in - with your Bliss stat - your characters addiction to Neurine and general reluctance to leave a digital paradise to return to a collapsing world outside. Its a cool concept and worth exploring, though its also quite easy for players to get stuck in the Neuroscape with this mechanic, and suffers from the age-old problem of hacking in TTRPGs where even the book acknowledges you'll likely have the rest of the party sat around doing nothing while your Max Hackermann does the hacking. Luckily this is a world where poking around in the Neuroscape is likely to attract literal gremlins in the real world, and the barrier to jacking in is quite low, so the party can phase in and help the hacker as needed. Just be careful about everyone blissing out and flatlining the plot!
To summarize, the book has a lot of potential and what's there is very cool - but half finished rules, unclear descriptions of stop locations and general editorial sloppiness hold this back from being a must buy. Honestly, if you're interested in this, just buy the actual Electric State art book for inspiration, and then use one of Free league's more polished systems like MYZ or Forbidden Lands to actually run it.
BUGS AND ODDITIES:
Just a few things I noticed during my read through:
In hacking, taking more time makes the check more difficult. Is this intentional? Currently there's no point in taking longer in hacking if all it does is make it harder.
For vehicles, the Luxury and Boneshaker traits increase the cost of the vehicle by "1". However, vehicles are priced in dollars, and a basic car costs $1000. 1 dollar isn't going to break the bank, so presumably this is left over from a "world of darkness" style system where resources were rated out of 5 before it was changed later. If its not, what is this supposed to mean?
Air crashes - If a vehicles altitude is reduced to 0, they crash and take damage equal to the altitude multiplied by three. ... So... 0x3? Or is it the altitude before the Crash result? How does this interact with Spiral Dive and Stall, which is specifically reducing altitude before the check is made? Does this mean its safer to always fly low and buzz the treeline?
Currently Junk Food has the same effect as a Decent Meal and Canned Food and is better than Coffee & Pie and has no downsides, despite being cheaper. Is this intentional? I know the GM could introduce some soft downsides for constantly eating junk food but as is your traveller is best off constantly horfing down Cheetos.
Also not really an error, but the book doesn't seem to mention what happened to the East Coast or Midwest. Is there any info on that?
SPOILERS FROM THE ADVENTURE PATH AHEAD!
For the stop "The Angel In The Machine" the stated starting position doesn't really make sense, as the listed businesses the party can see aren't really in easy line of sight of each other unless they're at the crossroads, or approaching from the east (which presumably they aren't, as the journey is West to East) - would it be possible to get some clarification on where the party start? EG intersection of Sonoma Ave and E Main)
In the Roadside Murder stop, the location "Al's Food & All" is listed in the list of locations - however it is not present on the map, despite the owner's mansion being a notable location and the owner being an important NPC who's kind of required for one of the ways to resolve the stop. Also, less notable, but given the direction the travellers will be approaching Liberty, they should be approaching from the north side and thus would be on the "wrong" side of the roadblock unless the road in this area inexplicably kinks around, which admittedly isn't impossible.
And the most minor of grumbles, In Droneship Graveyard's map, 'RV Row' is incorrectly labelled 'RW Row'
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