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Hahaha, I was not prepared for that. Good story & great art
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An interesting tale, well told and right for this season. Descriptions and a great seed for an adventure if you so choose to run this as a statted encounter
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Ooooo, this was a fun read. The style of writing, the in-depth rational as to why these things would exist, and how they live, was really great. Actually makes me want to roll up a Half-Ghoul, which is an oddity compared to my usual, stale, elf rangers. Good for play, well statted, and a cool chart to add a stigma, especially cool if you play a hunter of such things, or are running a game with hidden halfbreeds to route out. A Good buy, especially for the price, keep em coming
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I really enjoyed this!. Great intersecting stories, funny, clever, and a neat underlying mythology. I dont think I could run a game as well as this story flows, and every character feels fully fleshed out, but with secrets that hopefully will be revealed in the next volume.
Also, I really like the art, deep inking, great line work, the facial expressions and transformations are well developed and clear, adding even more than the dialogue.
All and All, a good read, worth getting a print of it too if available
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Full disclosure, I played in the first running of this way back in the day. It has been written up really well for tabletop and further fleshed out for live play, requiring either 5 NPCs and a Marshall, or 2 Marshalls able to quick change really well. This is an investigation that can lead to insanity as any good Mythos tale does, but the knowledge your characters will earn and the fun your players will have is worth more than the price tag on this scenario.
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Pretty clever designs, well stated, love the shield golem, haven't though of other types of golems built as smaller animals or something so cute. One quibble is no standee for the Cerebral Golem, but I love the size of the Leaf Golem standee. Easily worth picking up
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Surprised no one's done minatures of this race. These cardstocks minatures are a great add to a game toolbox, print as many as you want, fill a board with an army of ant-people. Amazing set of characters by Amanda Kahl, really enjoy her art, especially the Fire-ant priest and mounted soldier. Who doesn't need ants?
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These are terrifying! I can understand the reason these stories persist, imagine being surrounded by foreboading jungle, hearing stories of these terrible creatures that snatch people away into the darkness of the green growth or under the currents of deep rivers, strange animals and predators in every shadow, keeping you close to the villages and civilization, lest you encounter these things in the wilderness. This is going to be a great resource for the creatures themselves and the stats that make them as dangerous as they sound, great texts and descriptions of their tactics and behavior, especially terrifying is the Green Woman. And the Dire and Monsterous animals of the region are a great add to a game. Amazing art, love the cover with the Maero, great pieces throughout. Can we get some standees of these monsters?
Add these to your next game, perfect for island encounters.
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Useful if you run tribal encounters, lizardfolk, or primitive magic users, but also something very clever that you dont see in many game lines, terraforming spells that actually change the land permanently. A good buy to add to your collection of spells whether you're a player or a DM.
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These 100 Oddities are a good read, great for seeds, but also great flavor for any foray into a cemetery for your adventurers, a lot of these fitting for high fantasy D20 or even modern horror with encounters both natural and supernatural. As always great artwork inside, though there were a few cool oddities I would have liked to have seen illustrated especially 60 and 71
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If you are running a fun game, full of potential, this is the right item to give your PCs, but will they trust you enough to use them? Jester Dragon has given you 100 potential seeds (no pun intended) to add to your game or send your players off on new adventures. Favs include 50, 51 which I want to see as a module, and 70. These are excellent paths to create your own campaign, with a randomness that is both attractive and interesting. And you can't beat the price, Jester Dragon is practically giving it away.
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Reading through Ragnarok: Age of Wolves was super easy, the flavor and philosophy of Viking battle got me excited to play. Easily the easiest game to set up, the mechanics serve the story and the fun, not points values or complicated sheets, it just has a well layed out creation system for heroes and fighters that you can create your armies from. While the book gives you stats for soldiers and heroes, it also gives you the stats/equipment/info to create your own followers, soldiers, and heroes with abilities like Fire Lash or transformations, spells, and even Runes to affect play.
Combat works in phases, movement, charges, spells and missles, evasion, standard procedure, with easy conflict resolution, and clear dice rolls determining effect/result of actions taken but with a chance for your opponent and you to change up the odds with bonus dice earned in the rolling of wyrd.
This book also includes a lot of options to really feel Northern combat. From burning great halls, to ice covered terrain, the only thing missing were the longboats, and I hope that's be in the next book.
Pick this up and start your own saga soon.
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Forests can be so boring, but I used this book to add some interesting sidequests, some flavor to the traveling between towns, between modules, and even in the middle of a plot, with enough dread and fantasy to make it worth the price.
Great if you want to add to your game or even start a new campaign off some of these seeds.
Bonus, watch out for the Wild Hunt.
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