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A system-agnostic dark fantasy setting that's super-useful. It's a setting in itself, but is chock full of brief, evocative entries perfect for any GM to steal for use at their table. And if your table is running Trophy, so much the better.
Read the full review here: https://stygian-muse.com/trophy-loom/
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The Darkness over Eaglescar is a 24-page Call of Cthulhu Modern scenario set in Eastern England, and published by Stygian Fox. After a call form a concerned mother, the investigators are drawn into the machinations of the charismatic leader of a sinister cult and, quite possibly, a whole lot more. It’s suitable for play over two nights, and contains seven handouts and two maps.
Read the full review here: https://stygian-muse.com/the-darkness-over-eaglescar/
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Set in 2263 or thereabouts, The Oracle of Yuggoth is a space horror scenario for Call of Cthulhu. At 20 pages, with 5 pre-generated characters and a map, it’s suitable as a one-shot, leaning into disturbing psychological themes and the unrelenting nihilism that characterises cosmic horror.
Read the full review here: https://stygian-muse.com/the-oracle-of-yuggoth/
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The exhibition of Dread is a well-constructed scenario that takes players on a journey through a range of horror genres: from teen slasher silliness to infiltration, a claustrophobic haunted house scene, investigation, and a final confrontation offering a range of possible solutions.
Read the full review: https://stygian-muse.com/the-exhibition-of-dread/
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Hands of Nyarlathotep is a Call of Cthulhu Supplement from Zgrozy, a Polish publishing house releasing content through the Miskatonic Repository. Clocking in at 14 pages, it’s part of the Devilarium series, a collection of monsters and antagonists for Keepers to terrify their players.
Read the full review: https://stygian-muse.com/hands-of-nyarlathotep/
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In the year of our lord 1674, John Williams lay dying in London. Having travelled the world as a spy for the English Crown, he returned and lived out his remaining years as a former spy should: quietly. In his sixtieth year, old and infirm, he put the finishing touches on this, his last contribution to King and country, and perhaps his finest achievement: a book of maps.
Read the full review: https://stygian-muse.com/the-staffordshire-trading-company-works-of-john-williams/
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Anyone who remembers the Satanic Panic of the 1980s knows how religious conservatives convinced a generation of parents that D&D would make kids worship the devil and commit atrocities. D&D responded by becoming family-friendly. Lamentations of the Flame Princess had a different response to that sort of censorship. Think of this game as the smirking extension of a middle finger, in literary and pictorial form.
https://stygian-muse.com/book-of-the-week-lamentations-of-the-flame-princess-player-core-book/
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Anyone who remembers the Satanic Panic of the 1980s knows how religious conservatives convinced a generation of parents that D&D would make kids worship the devil and commit atrocities. D&D responded by becoming family-friendly. Lamentations of the Flame Princess had a different response to that sort of censorship. Think of this game as the smirking extension of a middle finger, in literary and pictorial form. Read the full review here: https://stygian-muse.com/book-of-the-week-lamentations-of-the-flame-princess-player-core-book/
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Read the full review: https://stygian-muse.com/a-midsummer-nights-darkness/
A Midsummer Night’s Darkness is an unabashedly feminist romp through the wilds of Shropshire in the summer of 1909. A group of Suffragists are caravanning through the region, leafleting and making speeches in support of the right to vote for women. Their idyll is soon shattered, however, by forces beyond mortal ken. And a pair of power-hungry misogynists.
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Full review: https://stygian-muse.com/the-pale-lady-fear-and-philosophy/
There’s an abbey, not far from the woods. In the woods lives a witch called the Pale Lady, only she’s not really a witch. That’s just what the peasants say. She’s a faerie queen. Every spring, she leads a column of strange man-beasts out of the forest to abduct the sons of the populace. None of them have ever been seen again. Until now.
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Read the full review: https://stygian-muse.com/william-baileys-haunted-mansion-call-of-cthulhu/
William Bailey’s Haunted Mansion is a historical Call of Cthulhu scenario set in 1890s Ballarat, a mining town in Australia. William Bailey, the local mining baron, has been losing sleep due to a series of break-ins and a particularly unsettling encounter with something he swears was inhuman. This scenario is a lively and well put-together one-shot that practically runs itself.
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