GET THIS BOOK.
I have bought a lot of things on this site, most of which have been in attempts to gather a library of ideas and tables for various campaigns (as well as for some solo play). The results have been very hit-or-miss so far, and while I get lucky sometimes, usually I end up with only a few truly interesting ideas. This book, however, is PACKED with useful ideas across many categories.
So I mean it as a compliment when I say this book makes me feel upset that I’ve wasted a LOT of money on other things here. My wallet wishes I’d found this book WAY sooner. In fact, I own some other work by DiceGeeks, and I have no idea how this one slipped under my radar until now. This book is a goldmine of ideas from which I can spin off entire sessions from just a line or two. I know it may sound like I’m overhyping it, but this is exactly what I'd been looking for all along.
Aside from core rulebooks & system-specific supplements I use (and an oracle system for solo play), this book is pretty much all I'll need now for random ideas while running or prepping sessions. If you’re doing a sci-fi campaign, save yourself a lot of heartache — BUY THIS BOOK.
My only feedback is that I’d love to see a softcover version of it. The hardcover is still well worth the cost — in fact, I came back and purchased a hardcover copy too, as I know I'm going to get a lot of use out of it ─ but I think a softcover might be accessible to more people. Regardless, the value-for-the-buck is exceedingly high, and the PDF is an absolute steal. I highly recommend it!
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