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best of igs so far. all the flex tale stuff is great but i really can do a whole campaign from this on its own i think. i have the flex crawl book and tiles too and im already writing my own stuff to add to the tables. super cool stuff and gotta have for every dm for sure
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cant think of playing solo without this now. endless inspiration no matter what it is youre doing or playing.
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Bonkers crazy detail and amazing power. i'm gona use this for every solo game and my normal group too. Maps fit together perfect and players love them. only bad thing is i want more tiles but theyre coming soon i think. amazing value
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just like the first two, this is vital for any dm, solo or regular. more of the same but thats just what I wanted, see my comments from first one
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just like the first one, this is vital for any dm, solo or regular. more of the same but thats just what I wanted, see my comments from first one
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Crazy detailed like all flex tale stuff. this one is so simple to use, just rol dice and youve got lots of things to use right away. cant imagine doing solo without this but only problem is i want more pix. 36 is a good start but i want lots more!
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crazy options even if youre not doing "flesh punk ". tons of ideas and the dynamic level up thing is something i hadnt thought of, gonna try it with my rouge to see what happens lol top notch as always with cool theme, lov it
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Amazing. Crazy detail like all stuff from infinium, got tons of ideas for my old school bluegrid game when pcs die lol. The main thing of delver works well and can do lots more if you need it to. weve never crafted or anything but with these rules im gonna give it a try with the players. if you ever had pcs die then this is huge.
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even better than the blank one, this has 1000s of roads and cities. lil tiny roads and villages and big cities. crazily detailed and ill use it in my own world. just insane for five bucks
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amazing with the hex toolkit, just insane. i can also see it being fantastic on its own if youre just looking for hex maps or even if you need a campaign setting. ive got a buddy whos wanted to make his own setting and he plans to use some of the maps in this as a strting point. great stuff as always
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crazy stuff. ive wanted to run hex game forever but base games dont have a lot of rules for it. this is biggie and prolly too much for what i wanna do, but makes it ez to ignore stuff i dont care about or need. i like the stuff on using maps from modules and its huge on adding stuff and making stuff in sesh with no prep. i have the infinite adv and solo book and it all goes together dope. highly recommend
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just like vol1 but this is even better. more variety and interesting stuff. cant wait for the other darkhalls for example
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crazy useful and detailed. truly insane tables for bazillions of combinations. new stuff every time. i took authors advice and just poitned to random page and woot, insant adventure idea.
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i dunno about 'infinite' but def a ton here. this is like the first lil bit of all the stuff thats in the gazeteer and wow cant wait for it all. just awesome
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this is awesome as it is but seems like just part of a bigger book. i loved the gazeteer and theres lots of map icons that arent explained there, hopefully we see alot more of these fininite adventure things to flesh that stuff out.
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