Solo adventure which is a connected sequence of quests, some of which you may choose to skip (aside from the climax). A good feature is that you do not necessarily benefit from these missions, and there is an opportunity for a "Faustian pact". Follows the usual vampire tropes, and might be summarised as "Vampire Hunter Mina" if you gave that character some of Van Helsing's skills.
Stylishly done, a number of exciting combats to fight, with some encounters best handled by talking. Links seem accurate.
In assessing this adventure, it should be noted adaptations of Dracula are legion, with a couple of excellent solo offerings already available. Vault of the Vampire (Fighting Fantasy, Carl Sargent writing as Keith Martin) is well crafted, and includes puzzles; locating and destroying coffins is important, encouraging exploration. Vampire Hunter Belladonna (The Fantasy Trip and OSE versions) is a hexcrawl, with freedom of movement and action. Classical tropes are used, but sometimes with an interesting twist. There is an intriguing overall plot, which is revealed in satisfying snippets by a variety of devices. Lair of the Vampire doesn't add much that is original, but is a strong substantial free offering. There are a number of challenging foes, and even with the right items and a judicious choice of when to fight, it may prove difficult to triumph. In five plays two victories achieved, with one failure in a desperately close climactic struggle with the vampire.
Highly recommended.
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