I ran this adventure as a quick one-shot for an experienced group, and they seemed to like it well enough. Their experience saw them breezing through all but the last challenge.
This would probably be a GREAT adventure for players who are newer to the hobby, as most of the challenges can be tackled multiple ways, and even usually without rolling dice if you think hard enough.
This is also a pretty good adventure if you like tinkering with things, as a few changes here and there can really alter how the puzzles are faced. I can see making one single change creating a full "pacifist" run of the whole module, which quite a few players will appreciate.
This was fairly easy to build as a module in Roll20... I was able to do it in about two hours or so. By stacking two versions of the map and swapping which one is on top, you can even keep it all on one page if you want.
As a Pay-What-You-Want title... yes. Pick this up.
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