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Great expansion of the magic systems of AFF. I especially love the different schools and approaches to magic, that can follow very different game mechanics.
This is quite peculiar of AFF.
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HUGE addition to the lore and the Game Master background information for AFF2. This is somehow the "Rule Cyclopedia++" of Advanced Fighting Fantasy.
There is a lot in this book.... and then more!
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It took several years to see this campaign finally and fully published, but it was worth it!
Hopefully this kind of campaigns will become a standard for Arion Games!
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Very useful book, great to quickstart and adventure picking one of the pre-generated characters and go straight into roleplaying! Each character presented, apart from the figures, has a cool colour image and a thought provoking description, that breathes life into the character. You can find a bit all archetypes, all races, all geographical locations.
Nice, quick and fun!
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Lovely addition to the series of AFF2 rulebooks! I really enjoyed it!
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Definitely high quality and deserving attention. You may use one adventure, all of them, or only some parts of them in your camapign, but for sure you will find something useful and compelling.
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I freally enjoyed this adventure, that is well designed, with great maps and with an interesting background. I swiftly adapted to the setting that I'm crrently using with minimum changes. The ruleset can be adapted on the fly quite easily as well.
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I think this is the longer campaign ever published by Arion Games so far in a single book.
I have been particularly impressed and within days I started running it. It is a campaign that compells you to run it ASAP. It can be adapted to most fantasy campaigns and there are plenty of maps.
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This books expands massively the lore and the options available to the Director, to produce and run better and better adventures, keeping them fresh. Awesome!
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I love that the information originally provided in the gamebook had been expanded, explained and a lot of background information has been provided. This way it is not just a straight conversion from gamebook to roleplay adventure, but much more...
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Nice fanzine, with lots of good stuff and great quaity of the hard copies!
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So far, this is the only published campaign for Stellar Adventures (and doesn't hinge on any pre-existing Fighting Fantasy gamebook: it is truly new stuff) and overall it is perfect for introducing new players and new directors to Stellar Adventures.
I just wish it was longer...
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Good support to Stellar Adventures, providing lots of cool gadgets and weapons with stats and description.
Nothing super fancy, but practical and useful.
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I am a huge fan of quickstarts, that allow a player to try out some simplified games before buying the whole ruleset and this quickstart is a perfect introduction to Advanced Fighting Fantasy, leaving out character generation, talents and most magic, but providing the basic "engine" of the game (2d6) and some flavour.
This was a very good idea and I hope a similar treatment will be soon given also to Stellar Adventures, that is the sci-fi version of the ruleset.
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This sandbox setting is clearly inspired by the super-classic Blackmoor, but it stands very well also on its own and it can provide plenty of excellent game time!
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