I've been a fan of Crawford games for some time. While I love Stars Without Number (a modern classic), its better suited for occassional cyberpunk (perhaps one world) rather than a dedicated cyberpunk campaign. As a fan of the genre, I've eagerly followed CWN's development.
In overview, CWN is a tailored version of SWN that is crunchier than SWN but not as complex as Shadowrun or Cyberpunk: Red. It fills interesting space between approachability and nuance in the cyberpunk RPG world. Based on my readthrough of the book, I think its the right balance for my play group, which is evenly split between more casual players and rules-nerds.
There are few main mechanical differences between SWN and CWN. CWN is classless, features an additional trauma die roll, and has more advanced rules for hacking. Obviously, it has a many more cyberware and drone options (if I remember, drones were useless SWN TL4 and above settings). These rules changes stay within the broad outline of SWN but reinforce the cyberpunk feel (especially trauma die).
Hacking rules are the hardest for cyberpunk rulesets to get right. CWN seems to have a good system, but I'll need to run it first to know for sure. It keeps the hacker in the action (like Cyberpunk:Red) but is just different enough from normal combat to feel special. It also seems like the ruleset for hacking will be mostly intelligible to those at the table who aren't hacking, which is essential to keeping everyone engaged.
I haven't gone through the DM world generation tables yet. The cyberpunk milieu is more constrained and, I suspect many GMs will depend on the tables less than in something as open ended as SWN. I suppose time will tell.
I have only minor complaints. Sometimes I have difficulty imaging what Crawford has in mind regarding equipment. Drones and cyberdecks, for instance, are given in encumbrance numbers rather than size and are given proper names rather than names that are more descriptive. (So one wonders, what really does this fancy-sounding cyberdeck look like--does it fit in a backpack, is it discreet, could it be made more discreet, etc.?) I also found the section on drones was overly restricted to wheeled and flying drones. One thinks of sentry drones, legged drones, etc. Overall, these are minor complaints, easily patched by a GM imagination.
10/10
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