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Black Star Companion $4.95
Average Rating:4.8 / 5
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Black Star Companion
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Black Star Companion
Publisher: LakeSide Games
by Bob P. [Verified Purchaser]
Date Added: 08/21/2023 15:58:56

Hey, kid. The Black Star Companion is a blazing good add-on to the Black Star game. What? You hadn't picked up Black Star yet? At THAT price? C'mon. I can't do everything for you, not when I've got a load of Qortavian cabbages decomposing in the hold. Get Black Star, get the Companion (which gives you new options for races, archetypes, talents, some new rules modules, some new ships, advice on other play styles, and an inside look at common questions, oh, and is also an insane bargain for value), and get flying!



Rating:
[5 of 5 Stars!]
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Black Star Companion
Publisher: LakeSide Games
by William W. [Verified Purchaser]
Date Added: 08/19/2023 09:47:38

Great supplement to a fun game, it provides some great additional content that really helps round out the game. The sample aliens, the foes and the addition of the Psychic class are appreciated. If you like/have the core Black Star rules, you need to pick this up, it will make a fun game even better!



Rating:
[5 of 5 Stars!]
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Black Star Companion
Publisher: LakeSide Games
by Steve R. [Verified Purchaser]
Date Added: 08/03/2023 09:07:09

This is an excellent little supplement for an already excellent game. It adds some great optional content to allow you to branch away a bit from the setting which inspired it, without detracting from the original game. The additions are neat and perfectly in line with the core rules. Fantastic value for money and I can't recommend it highly enough. A previous reviewer has summarised these additions perfectly so i'll just say buy it!! (Waves hand) "This is the book you're looking for..."



Rating:
[5 of 5 Stars!]
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Black Star Companion
Publisher: LakeSide Games
by Jarrod S. [Verified Purchaser]
Date Added: 08/03/2023 02:04:55

An outstanding companion book for an already outstanding game.

There are 2 new Archetypes to play with - the Fringer and the Psychic. I especially love the psychic, because it allows you to play a more traditional psychic without the accompanying mysticism of "the Force." This is perfect for helping to emulate settings like Firefly or Babylon 5.

The original Archetypes all get 3 new Talents, giving you even more options for character creation and advancement.

Flaws are introduced as an optional rule. I always like systems where you can take a Flaw for your character. The rules say that the GM might simply every character to have one, but another option is to leave it up to the players, and if they do take one for their character, give them a bonus Talent.

There's an Optional Rules section, with a good chunk of it devoted to emulating "hard sci-fi" settings, so kudos to the author for branching out beyond the "not Star Wars" setting and allowing GMs to run games more in line with The Expanse.

The companion covers some fairly vital stuff that was missing in the core rules, such as vehicle upgrades (so you can build that smuggling ship you always wanted), wealth, and capital ships. There's also a section with a handful of alien races (most of which will be familair if you look at them long enough), as well as a section on adversaries with some much-needed bad guy stats.

Top it off with a planet generator, answers for some commonly asked questions, and 4 more pregenerated characters (all of which are really fun), and you've got a product that packs a hefty punch for its page count.

5 out of 5 all the way around. This product and its parent core rulebook are exactly what I look for in small publishers. I can't wait to see what comes next!



Rating:
[5 of 5 Stars!]
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