During the last few days I have soloed my way through the fun, dark adventure Parasitic Infestation at Flame Tongue Temple: for Mork Borg (16 pages, free/pay what you want at DriveThruRPG). The RPG system that I was used was Morg Borg Barebones Edition (76 pages). I used the FlexTale Adventuring Toolkit (613 pages, same place) as my solo engine. Max the necromancer was now second level and he joined up with five other first level PCs.
These five PCs came from this document - Bloodstained Outcasts.
The adventure started with the group on the road. Their quest was to rescue a wealthy noble from the Flame Tongue Temple. They were heading in that direction when they found a dead soldier. They looted the body and continued on. Next, they heard a caravan coming up from behind them. They were getting ready to start a conversation when the caravan attacked them. They were all cultists of the Flame Tongue. The PCs killed them, looted the bodies, and acquired all of the provisions/supplies on the two-horse wagon. One of the items was a puzzle box. This kept them busy for days.
The PCs were hungry after the battle, so they ate some of the food in the wagon. One crate contained pickled eel slices. Unfortunately, it also contained parasitic tongue slices. Svind was surprised when it moved in his mouth and then slid down into his stomach. When he started acting weird, the other PCs went into action. Katla gave him some herbs, but that did not help. Urm had Svind drink a life elixir. This caused Svind to throw up his meal. At this point, they continued to eat their meals and argued about where they should go next. The PCs examined the eel crate and saw that it came from Big Bob’s Warehouse. It was decided that they would turn around and go there.
On the second day, on the road, they encountered mercenaries. The PCs started up a conversation, but it was a short one.
On the third day the wagon ride continued. Max was finally able to open up the puzzle box. It contained ten expensive, rare coins. At dusk they entered the city and then came to the warehouse. The lock picks did not work against the locked doors. The crowbar worked. Inside, they discovered a guard. One of the necromancer’s zombies killed him. Next, they went through paperwork in the office and discovered that the crate came from the Rose Red Winery. They went there. Soon, they were in combat with normal human guards. After that it was dogs with parasites. The PCs won those battles. They encountered a normal, friendly dog and it lead them upstairs to a locked door. Outside it were tongue tied cultists. The PCs won, but the PC Urm was on fire for a few seconds. They then used the cultist key to open up the door. Inside, they found a bedroom with normal children. The PCs decided to rescue the children and the friendly dog. As everyone piled into the wagon, Nif prayed for assistance. His diety asked him a riddle. When Nif got it right, the wagon became cloaked in shadow and silence. The PCs travelled, parked the wagon in an alley, and went into the city government office to hand over the kids. The PCs explained what happened. The authorities locked up the PCs and dog for their “protection”. The authorities checked out their story and 18 hours later they were released. They went back to the alley and their wagon was gone. Max’s zombies were still there guarding the alley.
I am sure this adventure will turn out differently for you.
Try out these characters!
|