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Fail Forward RPG system Pay What You Want
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Fail Forward RPG system
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Fail Forward RPG system
Publisher: Nuclear Saints
by Bob V. G. [Verified Purchaser]
Date Added: 07/21/2023 05:51:32

For the last few days, I have soloed my way through A Cularian Presence which is a Star Wars Living Force Adventure. The system that I used to play it was Fail Forward RPG System (27 pages). For the solo engine, I changed four lines in the Ultimate Alien Anthology sourcebook for Star Wars RPG (2003). I created six player characters.

The adventure starts in the town of Artom on the planet of Cularin. The PCs watch a 3D holographic image of Velin Wir. He explains his future plans for the planet. The townsfolk are not impressed. The PCs follow some of them into a bar. Inside, the PCs talk to seven NPCs. The Trandoshan PC hits it off with a human female. He leaves with her and he misses out on the whole adventure. He has a great time. Next, Darin comes into the bar yelling out a warning. He is followed by a group of security guards from one of the local trading houses. They take him out of the bar but something doesn’t seem right. He is put in a speeder which starts to move down the street. The five PCs hail a taxi vehicle which just happens to be a modified A-A4B truckspeeder. The PCs tell the driver, “Follow that speeder!”.

The chase goes through the town and then an open area. When the jungle is spotted ahead, two speeder bikes come in behind them and start shooting. PC Rod the Rodian shoots and hits Kerner. Kerner’s speeder bike crashes into a tree. PC Silia the human female temporarily blinds Bont with an illusion (a force ability). He crashes his speeder bike into another tree. At this point, the truckspeeder develops a control problem. Rod is able to fix it, but he does take some electrical damage. The vehicle chase leads them to a compound (of pirates). The PCs hide and watch. They decide that they are going to attempt to blow up the two enemy speeders. As they try to set this up they are spotted. So, the PCs steal the two speeders instead. So, they now have three vehicles and when they get back to the jungle/open area border they are stopped by some Cartel members on speeder bikes. The PCs are escorted to a bunker facility. They have a conversation with Velin Wir and both sides are asking questions. Silia uses her Affect Mind ability to convince Velin to send one of his patrols with the PCs in an attempt to take down the pirates. When this combined group reaches the pirate compound, they discover it is in chaos. The pirates are attacking each other and everything that moves. The PC Mark the Mon Calamari takes damage.

Soon, all of the pirates are dead. Loot is taken from the compound and dead bodies. The PCs put on the rings that they find. The PCs take samples of the food and drink that they find. The PCs contact the authorities and tell them about what happened. The authorities show up wearing protective clothing. They take all of the loot except for the rings the PCs are wearing. They quarantine the PCs and Cartel members that are with them. The PCs get scolded for their actions. The samples are tested by the authorities and it is determined that the drinks that the pirates created from the jungle fruit did alter their behavior and minds. The next day, the six PCs get back together and discuss their strategies for the future.

Give this RPG a try!



Rating:
[5 of 5 Stars!]
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