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Assuming you bought the game and the previou adventure, this is a ood place to asvance to.
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A supplement to the dungeon world game whose time has come.
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If you want to start playing Vanor and you can read in Hebrew, this is a good place to start.
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This is one of the best modules ever written. The opening bit is a bit dumb, but once you get your players hooked exploring the desert, you will not be sorry. The White Pyramid dungeon is perhaps one of the greatest dungeons every writte...
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I made a mistake when I bought this product. Some of the maps in the original module seemed broken to me so I bought this pack. Turned out it was a pack for virtual tables, and I hate playing roleplaying games over my computer. So I was very disappointed I spend 10$ for nothing.
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Creator Reply: |
Why the 2 star rating? In the first sentence of the product description it says "Virtual tabletop dungeon maps of the classic TSR module "Desert of Desolation". It's intended for online play, but it can be printed out and used on the tabletop." so I don't know how you could be confused. If you'd like a refund just let me know via email. Thanks.
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A supplement for the Chuubu roleplaying game. A good value for money.
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This is a good product that is worth the money. It's very straight forward. It fills the gaps in CR with more dragons. It means you have more flexibility when designing encounters because you have a wider range of CRs to choose from. It's not a brilliant source book about dragons, but if you like D&D like me and you wanted more variety in your dragon CR, this product does the trick.
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If you are a roleplayer, and you have children, and you want them to start playing, you don't have a better resource in Hebrew than this.
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I loved it for nostalgia reasons alone. It's true that it's not a good design for a campaign book; it almost looks like they took the 4 game books and just turned them into this... It doesn't really give you the resources to run the game, or direction on what to do, just the numbered areas. Your players can wander through the areas like they couldn't in the books. But the Sorcery Crown of Kings novels were a huge part of my childhood, and so I loved this book.
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Humor, creativity, good ideas, inject some new interest into your game - what more could you possible want?
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I do not like apocalypse engine games; I tried running this game to test the system, and I didn't like it. I'm told it's not the most exact example for an apocalypse engine game, but there you go. The character classes are pretty cool, though.
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Great addition for my game, I actually like the legendary actions mechanic very much and this product does a very good job of inserting it into my campaign. You should get it.
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It's very pretty. It's about telling stories. It's the type of game I don't really connect to very well. I like dungeon. This doesn't have dungeons.
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An obvious riff on the classic old D&D adventure, this adventure is actually in a keep and not the caves around it like in the old adventure... I liked the writing and the layout very much.
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The truth is, I never played this game. I waited for it for a long time; I invested in the kickstarter because I love SRB and the Great White Book, and I guess maybe that wasn't a good enough reason to buy this game. I did not connect to the ideas behind this game and didn't feel interested by the system, the XP, the actions, etc. The setting is beautiful, but also, quite limiting. It's a beautiful book; but the game is not for me.
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