This is a great product that adds a refreshing twist on d100 systems.
Riftbreakers runs on a framework similar to Basic Roleplaying (BRP): with skills ranging from 1-100 and requiring the player to roll under their skill rating on d100. This is very intuitive for new players, and players familiar with BRP.
However, the Author has added several features that avoid some of the issues with other BRP systems: which can be bland and combats become a tedious roll 'to hit' only to find your opponent just rolls successfully to parry/dodge your hit.
Riftbreakers has added a large selection of abilities (called "hearts") which are very reminiscent of D&D4e's abilities: as some are 'at-will', 'encounter' and 'daily' abilities.
Each 'Heart' focuses on specific areas of interest: Arcane Heart has abilities that function like magic spells; while Arrow Heart are abilities if you want to specialize as an archer. Similar for Blade Heart, Shadow Heart, Bastion Heart, etc. There are 10 Hearts in all. These Hearts specialize and make your character unique. They make combat very exciting with "moves" that are simple to execute. (I much prefer this, rather than the Mythras/RuneQuest matrix with special successes that can leave players with 'decision paralysis'). Since (like BRP) this game is class-less, players are free to make any combination of Hearts to get exactly the abilities/PC they envision.
Another distinct flavour of this game: the author has (purposely) made use of several mechanics to emulate video games (MMO's). Riftbreakers makes very good use of Difficulty Tiers, Loot Quality, Crafting, etc. These don't feel 'gimmicky' for the sake of emulation - they are very functional rules that I would happily import into any BRP game.
The game also boasts rules for Solo play and random quest/dungeon design.
I highly recommend this game, and the Author is very active on the Discord channel if there are any rule questions.
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