Arcanis is the award winning setting developed by PCI. Codex of the Mind is their book of all things psionic in nature. You probably want it. CotM has 8 chapters and 3 Appendixes including a small collection of threats at the end. I'm giving it a full 5 stars because it's pretty strong across all phases of what it does. Good mechanics? Check. Beautiful art? Check. Proffesional layout? Check. For followers of the Arcanis setting ... expose previously hidden mysteries? Check. Terrifying villians and monsters? Check.
Mechanically the book introduces three new core classes and a few psionic archetypes that can be added to other classes (I particularly like the Rogue Occissor). The psion class is loosely based on the warlock and the idea of foci. Your foci essentially grant you your boons. But you also burn foci to manifest your powers/spells which create bigger effects in combat ...but which also mean you loose a focused ability/boon until you get your foci back after a short rest. The Psychic Warrior also uses foci and is loosely based on the D&D paladin. You will use your foci to smite as well as manifest a few spells. Finally a class called the wilder has less range of spells than a true psion but hits somehwat harder. Its the "barbarian" of the spellcasting set. All of these have a large collection of archetypes ... about 50 new archetypes across all classes in the book .. hope you like creating characters or have time to start a new campaign or three.
The fluff is set within the world of Arcanis. Depending on wether or not you actually play in the Arcanis setting (you should!) this material is either must have for the secrets of the worlds history that are revealed ... or just interesting material to mine stories from for your own campaign. The fastest summary of Arcanis you need to know as a potentyial buyer is that it's loosely based on the fall of Rome (the Coryani Empire is in decline) and the human controlled lands are ruled by various "val" Families. Who alone posses the power of psionic magic due to their ancestors alignment with the Pantheon of Man. In 2016 at a special event at Origins the Arcanis Living Campaign first heard of a secret family that once held power in ancient Empires. The val'Cessari. Now 7n years later their history is included and revealed.
Visually the book is as good as other Arcanis products ... which is pretty good! In addition to Pat Loboyko who has been the "face" of ARcanis for some time, the book also has great art from a number of newer artists. Sjoerdie Devos does creepy monsters very very well.
Chapter 8 deserves a special shout out for all the GMs reading this. Eight is about the Silence, the shadowy behind the scenes uber villians of the Arcanis setting who seek to turn off the Universe. Psions in Arcanis have lived a priveleidged life because they are supposed to stop the Silence in "the End Timns." Good luck to them. Arcanis has Voicessless Ones rather than Illithids. To its great sorrow. This chapter talks a little about the known history of the Silence (not a lot!), its goals as Inquisitors understand them and some crunch for the building of cultists and monsters that serve it. You could build a campaign out from this chapter if you wanted to.
I have a few nits to pick but they're small. Gamers old enough to remember the first and second edition of D&D will see a ressurection of "Psionic Combat" in an Appendix with Attack Modes and Defenses as optional rules. I wasn't a fan then, and one look at the current expanded rules, looks like paralysis by analysis. But maybe you've missed them all these years? Along with THAC0 ... if so I won't judge. Still I would have prefered those pages be spent on something else. That's my most serious criticism.
Does your campaign desperately need a different spellcaster? If yes then stop reading and buy it! But even if your response is maybe not, you should consider a look. There is A LOT here that can be mined and used in your campaign.
Five stars
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