From reading through the primer content the system appears to be in a good spot - not too crunchy but not too light either, much like World of Darkness, which I guess was an inspiration for this d10 dicepool system.
The primer on the cults is detailed and really well written from a GM standpoint, as the content seems easy to bring into play.
The most disappointing aspect was the lore of the The Ayaari - I'd much prefer evil sorceries over aliens in my sword & sorcery setting any day.
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