Excellent game with one of the best settings I've ever seen! I don't usually like Level-based system, but Blood and Doom only uses them for advancement purposes, there are no explosive Hit Points and almost no fixed abilities you get - you can pick yourself what you want to learn or become better at. The game really shines in its setting, though. The regions described in the Doomsayer's Codex are evocative and I absolutely can't stress enough how many adventure ideas, cool locations, NPCs, etc. are in there. But the absolute gem is the Doomsayer's Codex: The Twelve Pillars of Doom. THIS IS WHAT FANTASY CULTS SHOULD BE LIKE in a game that includes horror elements! It's amazingly cool and so many details are included that you can build entire campaigns on just one of these cults.
Some of the texts are written in a style that goes well beyond what we've come to expect from more pedestrian-written TTRPGs. The writing is, often, impressively imaginative. It's as if Jack Vance's and Fritz Leiber's brain child had written some of this. Even if you're not going to use the D10 dicepool system (cool system, by the way), you NEED to get this, honestly. Looking forward to the Kickstarter launch!
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