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SJ-DC-ARQ-01 Welcome to the Arquëon System $0.00
Average Rating:5.0 / 5
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SJ-DC-ARQ-01  Welcome to the Arquëon System
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SJ-DC-ARQ-01 Welcome to the Arquëon System
Publisher: Dungeon Masters Guild
by Gor T. [Verified Purchaser]
Date Added: 09/08/2024 08:55:40

I can definitely recommend everyone to give this nice adventure a try.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thank you for the kind words! Note that I have another Spelljammer Dungeon on dmsguild that can be played as a standalone adventure, or as a sequel to this module: https://www.dmsguild.com/product/465443/SJDCARQ02-Falrenn-Mayhem
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SJ-DC-ARQ-01 Welcome to the Arquëon System
Publisher: Dungeon Masters Guild
by Bob V. G. [Verified Purchaser]
Date Added: 03/07/2023 17:50:24

For the last few days, I have soloed my way through a D&D Adventurers League adventure for Spelljammer – SJ-DC-ARQ-01 (29 pages, free at Dungeon Masters Guild). Instead of Fifth Edition, I used Just A Game – Playtest Packet (37 pages, free at DriveThruRPG). I created six first level characters. So, the adventure started with the PCs playing a VR online virtual game when suddenly they were all sucked into the game. Five of the PCs found themselves in a village inn and there they talked to Grannek the quest giver. They followed him to a wounded constable and healed him. Next, they followed the trail to an ancient chamber. Here they found a gray ooze (the other PC) and five magic stones. They used these stones to activate a magic circle. It teleported them to the top of a three story building.

Here they found two Xvarts. One was a warlock and one was an apprentice. They were trying to extract information from an autognome (spy) at the top edge of the building. The PCs killed the two Xvarts and found a red crystal and a green crystal. The autognome accompanied them and it was always giving them advice (sometimes the advice was obvious). On the third floor they explored four rooms and encountered the cook. Auto informed them that this was a bad guy and a werewolf. The PCs killed him using the crystals as weapons. On the second floor they explored six rooms and killed seven Xvarts. This floor also had the vault and Auto told them how to get into it. On the first floor they explored four rooms. One of these rooms was the drawbridge control room (there is an empty moat that surrounds the building). In the basement (dungeon) they found seven crew members from the squid ship that they had seen from the top of the building. They freed the crew and then exited the building. They had to kill three more Xvarts to get to the squid ship. It was now time to enjoy the feeling of flying through space. For treasure, they did find a total of 275 gold pieces, a Pearl of Power, a silver dagger, and a pistol with four bullets.

Give this fun adventure a try!



Rating:
[5 of 5 Stars!]
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