|
Very focused but excellent read with player options if you want to have someone combat ready in your game.
|
|
|
|
 |
|
Quite a few great additions to the tech of 2028, both for novas and for baselines. Everything from rules for youth extending treatments to near Eufiber armor for baselines. If you feel the need for some fantastic tech to add to your game, you could do far worse than buying this one.
|
|
|
|
 |
|
Excellent number of NPCs for use in your games and I think you could do a lot worse than spending a fair amount for the number in this book.
|
|
|
|
 |
|
Excellent supplement if you want to run a game of high school novas. Full of characters you can use, and ideas to expand into a campaign.
|
|
|
|
 |
|
A lot of interesting options for novas, either as wider system changes, or simple rules that can be slotted into for adjusting campaigns.
|
|
|
|
 |
|
Really excellent powers, some of which I've made my own version, but these are fresh and different ways of approaching the same idea and others are things I hadn't considered but are amazing. Like a Mega-Edge that allows you to effectively can Conditions to deal with later. This can save positive ones for later, or prevent negative ones from harming you till you have the option to safely resolve them. Lots of excellent stuff.
|
|
|
|
 |
|
If you need a lot of mundane but vital tools and items for a game, including some as Edges, this book has what you need. Some of the concepts are interesting and come with new rules that even if you don't use the associated item, can inspire your own rules and takes on them.
|
|
|
|
 |
|
While there are other good nexus supplements that deal with the super science system, this one also focuses on how that interacts with novas, and it has so much going for it. It's not just rules, but has various devices, and is well worth the price. Honestly, if you ask me, I think it should be a dollar or two more but I know how much work goes into these books.
|
|
|
|
 |
|
Who doesn't love vehicles, which are sometimes even more beloved in the sort of media TC are based on. We all can think of cars, planes, or other vehicles from movies and stories and this book will help you fill that in your games.
|
|
|
|
 |
|
Definitely a good tool to help when you don't have plans of your own, or ideas you can modify to your own game.
|
|
|
|
 |
|
Fun tools of villains and one of those mentioned in earlier Babel Dossier gets some further discussion.
|
|
|
|
 |
|
While some will argue that you could make all of these yourself, we're all busy and don't always have the energy, but if that isn't enough, accessories, alternative ammo, and other tags offer new options in games where you expect combat to come up at least decently often.
|
|
|
|
 |
|
Great locations to add to your game, or hint at as needed.
|
|
|
|
 |
|
Interesting characters who are a mix of likable and not, great for interacting with PCs, or just giving some characters who might be in the background but offer more presence as needed.
|
|
|
|
 |
|
Full of great items that can prove to be hooks or mcguffins in your games, or actually items for use. Well worth the price, especially the whole bundle.
|
|
|
|
 |
|
 |
|