Fantastic source book that adds even more threats, even more weapons, and crucially, even more of that juicy lore about what's REALLY going on in the World of Progress.
The book is laid out in a really simple and easy to follow way, allowing GMs to jump to the bits they're more interested in with ease. Each section beefs up what we already know about types of enemies like Gangs, Dream Entities etc, adding new profiles for GMs who want a pre-generated threat to throw at their squad, as well as many rules for randomly or specifically generating new monsters, gangs etc. This is exactly what I want from a source book as a GM.
Reading through the book, every section gave me inspiration for a new BPN, hunter sheet, or mystery for my players to delve into. It fleshes out the history, sociology and psychology of these Collateral threats so well that you can't help but think up new and interesting ways to torture your players. Sorry players.
My main note of warning would be that if you're purely a player of SLA 2nd Edition, maybe don't read this book. It's a fantastic aide for GMs, but a lot of the wonder, mystery and horror for players is NOT knowing what's out there. Whilst I definitely think this book is necessary so that GMs can create full and well realised narratives within the World of Progress, a lot of it is stuff that as a GM I'd rather my players didn't know. But if you are a player who wants it for the shiny new player toys (we're talking guns and even the capability to have a playable Manchine, oh yes!) then I would recommend asking your GM which bits they don't want you to read. So that you can be surprised and terrified at the same time when your GM uses some of this stuff against you!
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