FASERIP is still alive - even under somehow different CORE formulas!
As far as I can observe, there are two recent branches of further development of the 1980s TSR MSH FASERIP system (whose books are freely available on several fan sites):
A) G-Core X by Dilly Green Bean Games (which is based on the 4C/G-Core-System by Jay Parker et al)
B) FASERIPoPedia by Jonathan Nolan (which is based on Blacky the Blackball's free OGL-based retro-clone of the original system), see faserip.com
Whereas (B) has recently innovated by crossing-over into the class-based Fantasy genre (see "epic fantasy") of OSR versions of the world's most popular RPG, (A) has recently contributed with a lot of updated politico-espionage super-hero-campaigns located in different parts of the world.
Warning:
(A) has replaced the former FASERIP core formula with RAMMSPS which takes getting used to, but is supposed to 98% (backwards-)compatible to the whole universe of former FASERIP.
What I really like as an OSR fan, is Nolan's recent attempt to bridge the gap between the FASERIP system and the B/X OSR system of the world's most popular fantasy RPG by introducing character classes and bestiary stats into a modernized FASERIP core system which can be easily extended by new (street-level) heroes of recent comic books (for instance the TIDALWAVE).
This strategy has the potential to make much easier the transition between the formerly separate TSR MSH vs. TSR fantasy RPG systems - which is nothing less for the OSR RPG community than what we have observed in the Marvel movie "End Game" - Elves, Dwarves and Wizards fight together with super-heroes against common (arcane or cosmic?) enemies with cross-system comparable character stats.
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