Mythic GME 2e provides a lot of tools out of the box. It's one of those things that you could take a couple concepts from it and improve the experience of your solo, collaborative, or GM-driven game. It would even be a great source for writing, in my opinion.
A few examples:
- The Fate Chart and optional Chaos Factor, for guiding outcomes, and ratcheting up the tension in a natural way
- Lots of genre-agnostic and system-agnostic charts for NPC responses and event outcomes
- Threads, Characters, and Scenes for tracking story and lore details in an organized way, as well as how to "roll against" them to come up with new plotlines
There's a lot more. I recommend skimming through it once, and picking a couple elements to work with, then tweaking gradually.
If you're on the fence, check out the One-Page Mythic Game Master Emulator by the same author. It's also extremely useful and enough for many solo players and GMs. But I imagine your interest will be picqued enough to check out its bigger sibling.
Although I have a soft spot for CRGE/UNE/BOLD, I think Mythic may be more accessible for the typical player or GM.
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