If you love role-playing games but hate being hamstrung by so many arcane rules and want your players to have the freedom to truly "choose their own adventure," you'll love the Sagaborn system. I've been running a campaign under the v1.0 rules for several years now, and v1.5 represents an even more streamlined, rules-light version that makes it incredibly easy for new or lapsed players to get started, and provides a rich, novel setting and world that offers experienced gamers a newfound freedom that won't be found in more mainstream D&D or Pathfinder adventures.
The core rulebook is a must-have for GMs and even if you're only a player in someone else's campaign, you'll want to get your own for sure. I should know: my copies keep getting "borrowed" and wind up as "gifts" for my players!
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