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Pendragon: Core Rulebook
Publisher: Chaosium
by Alain [Verified Purchaser]
Date Added: 06/14/2024 14:10:32
  • Nice theme, well covered<br />
  • Nice quotes<br />
  • Very nice character sheets.<br />
  • d20 systems are not my cup of tea (5% skill increment is not a good idea in RPG IMO)<br />
  • Horrible layout eg. outlines and also the annoying third columns which is sometimes on the left, sometimes on the middle and sometimes on the right.


Rating:
[4 of 5 Stars!]
Pendragon: Core Rulebook
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SAINTs & Synners: TinyD6 Edition Core Rulebook
Publisher: Gallant Knight Games
by Alain [Verified Purchaser]
Date Added: 01/29/2024 22:44:17

On Tiny D6 system

Since I'm designing my own system (yet another one, but years in the making), I've read a lot of systems, yet this one is so straight forward and well written - its concept is plain fun but the maths are a bit odd.

Chance of success without Focus

  • Disadvantage: 33% (-23%)
  • Normal: 56%
  • Advantage: 70% (+14%)

Chance of success with Focus

  • Disadvantage: 50% (-25%)
  • Normal: 75%
  • Advantage: 87.5% (+12.5%)

So, I use a single d12 instead where you must get at least 7 (+2 if Disadvantage, -2 if Advantage, -1 if Focused) to succeed

  • Disadvantage without focus 9+: 33%
  • Normal without focus 7+: 50%
  • Advantage without focus 5+: 67%
  • Disadvantage with focus 8+: 5/12 = 42%
  • Normal with focus 6+: 7/12 = 58%
  • Advantage with focus 4+: 9/12 = 75% And complication is on the one on a separate d6 throw along the d12.

Or, using a single d12 where you must get at least 8,7,6 for each attribute that is respectively one of weak, average (default), strong then adjusted by +2 on Disadvantage, -2 on Advantage and -1 when Focused. And contextual complications / eases are on the one on a separate d6 thrown along the d12; when one occurs, throw again: odd means complication (eg. you broke your elbow or your bow) and even means ease (you get an extra action or you found a cool item).

Attributes: Agility, Dexterity, Constitution, Strength, Perception, Social, Intellect, Wit (spirit, wisdom) Example Abilities: See in the dark, Animal (a clone of your consciousness takes control of an animal (one at a time); you possess it until you decide to stop or until it dies)



Rating:
[5 of 5 Stars!]
SAINTs & Synners: TinyD6 Edition Core Rulebook
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Tiny Dungeon: Second Edition
Publisher: Gallant Knight Games
by Alain [Verified Purchaser]
Date Added: 01/25/2024 21:20:16

Since I'm designing my own system (yet another one, but years in the making), I've read a lot of systems, yet this one is so straight forward and well written - its concept is plain fun but the maths are a bit odd.

Chance of success without Focus

Disadvantage: 33% (-23%) Normal: 56% Advantage: 70% (+14%) Chance of success with Focus Disadvantage: 50% (-25%) Normal: 75% Advantage: 87.5% (+12.5%) So, I use a single d12 instead where you must get at least 7 (+2 if Disadvantage, -2 if Advantage, -1 if Focused) to succeed. Disadvantage without focus 9+: 33% Normal without focus 7+: 50% Advantage without focus 5+: 67% Disadvantage with focus 8+: 5/12 = 42% Normal with focus 6+: 7/12 = 58% Advantage with focus 4+: 9/12 = 75% And complication is on the one on a separate d6 throw along the d12. Or, using a single d12 where you must get at least 6,7,8 for weak, average, strong then adjusted by +2 on Disadvantage, -2 on Advantage and -1 when Focused. And contextual complications / eases are on the one on a separate d6 thrown along the d12; when one occurs, throw again: odd means complication (eg. you broke your elbow or your bow) and even means ease (you get an extra action or you found a cool item). Or, using a single d12 where you must get at least 8,7,6 for each attribute that is respectively one of weak, average (default), strong then adjusted by +2 on Disadvantage, -2 on Advantage and -1 when Focused. And contextual complications / eases are on the one on a separate d6 thrown along the d12; when one occurs, throw again: odd means complication (eg. you broke your elbow or your bow) and even means ease (you get an extra action or you found a cool item). The Six Attributes: Agility, Dexterity, Constitution, Strength, Perception, Social, Intellect, Wit (spirit, wisdom) Example Abilities: See in the dark, Animal (a clone of your consciousness takes control of an animal (one at a time); you possess it until you decide to stop or until it dies)



Rating:
[5 of 5 Stars!]
Tiny Dungeon: Second Edition
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Tiny Taverns - Complete Collection [BUNDLE]
Publisher: Gallant Knight Games
by Alain T. [Verified Purchaser]
Date Added: 01/02/2024 15:54:52

Since I'm designing my own system (yet another one, but years in the making), I've read a lot of systems, yet this one is so straight forward and well written - its concept is plain fun but the maths are a bit odd.

Chance of success without Focus

  • Disadvantage: 33% (-23%)
  • Normal: 56%
  • Advantage: 70% (+14%)

Chance of success with Focus

  • Disadvantage: 50% (-25%)
  • Normal: 75%
  • Advantage: 87.5% (+12.5%)

So, I use a single d12 instead (+2 if Disadvantage, -2 if Advantage, -1 if Focused)

  • Disadvantage without focus 9+: 4/12 = 33%
  • Normal without focus 7+: 6/12 = 50%
  • Advantage without focus 5+: 8/12 = 67%
  • Disadvantage with focus 8+: 5/12 = 42%
  • Normal with focus 6+: 7/12 = 58%
  • Advantage with focus 4+: 9/12 = 75%

And complication is on ones!



Rating:
[5 of 5 Stars!]
Tiny Taverns - Complete Collection [BUNDLE]
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Tiny Taverns
Publisher: Gallant Knight Games
by Alain [Verified Purchaser]
Date Added: 01/02/2024 15:43:43

Since I'm designing my own system (yet another one, but years in the making), I've read a lot of systems, yet this one is so straight forward and well written - its concept is plain fun but the maths are a bit odd.

Chance of success without Focus

  • Disadvantage: 33% (-23%)
  • Normal: 56%
  • Advantage: 70% (+14%)

Chance of success with Focus

  • Disadvantage: 50% (-25%)
  • Normal: 75%
  • Advantage: 87.5% (+12.5%)

So, I use a single d12 instead (+2 if Disadvantage, -2 if Advantage, -1 if Focused)

  • Disadvantage without focus 9+: 33%
  • Normal without focus 7+: 50%
  • Advantage without focus 5+: 67%
  • Disadvantage with focus 8+: 5/12 = 42%
  • Normal with focus 6+: 7/12 = 58%
  • Advantage with focus 4+: 9/12 = 75%

And complication is on ones on a separate d6 throw on the side.



Rating:
[5 of 5 Stars!]
Tiny Taverns
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