On Tiny D6 system
Since I'm designing my own system (yet another one, but years in the making), I've read a lot of systems, yet this one is so straight forward and well written - its concept is plain fun but the maths are a bit odd.
Chance of success without Focus
- Disadvantage: 33% (-23%)
- Normal: 56%
- Advantage: 70% (+14%)
Chance of success with Focus
- Disadvantage: 50% (-25%)
- Normal: 75%
- Advantage: 87.5% (+12.5%)
So, I use a single d12 instead where you must get at least 7 (+2 if Disadvantage, -2 if Advantage, -1 if Focused) to succeed
- Disadvantage without focus 9+: 33%
- Normal without focus 7+: 50%
- Advantage without focus 5+: 67%
- Disadvantage with focus 8+: 5/12 = 42%
- Normal with focus 6+: 7/12 = 58%
- Advantage with focus 4+: 9/12 = 75%
And complication is on the one on a separate d6 throw along the d12.
Or, using a single d12 where you must get at least 8,7,6 for each attribute that is respectively one of weak, average (default), strong then adjusted by +2 on Disadvantage, -2 on Advantage and -1 when Focused. And contextual complications / eases are on the one on a separate d6 thrown along the d12; when one occurs, throw again: odd means complication (eg. you broke your elbow or your bow) and even means ease (you get an extra action or you found a cool item).
Attributes: Agility, Dexterity, Constitution, Strength, Perception, Social, Intellect, Wit (spirit, wisdom)
Example Abilities: See in the dark, Animal (a clone of your consciousness takes control of an animal (one at a time); you possess it until you decide to stop or until it dies)
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