NEVER EVER TRUST A WIZARD ... EVER! Our green adventurers, ability scores hastily scribbled onto character sheets moments before the game, are marshalled onto the equivalent of a SpaceX transport. Riza, the Spelljammer Elon, seems to be legit. But something's wrong, the weather conditions on the destination planet are going to make completion of the interstellar voyage interesting. Some "improvisation" will be required to amend the plans, Riza explains as he launches the adventurers on their journey in Part 1.
If that alone is not enough to raise the hair on the back of your sci-fi neck, then wait till you see what the adventurers find as they seek to track down the distress signal. A false alarm perhaps? A gruesome discovery unfolds in this science facility where disaster has struck. OK, cross off false alarm. Clues need to be uncovered to reveal the extent of the calamity in an investigative Part 2.
In Part 3, the adventurers come face to face with the cause of the problem and the reason why they were sent on this foolhardy mission. Were they expected to return alive? Let them return back to Riza and report back on their findings. Or, they could keep exploring and continue their adventures in the final encore.
The adventurers had a chance to escape at the end of Part 3, but of course their Uber will have to wait. It seems that they were foolhardy enough to venture into the Call of Cthulhu point of no return that is Part 4. At this juncture, picture if you will, fake blood splattering across the camera lens ... well I guess those players who tore up their character sheet could play one of the rescued NPCs? Riza goes on to buy Forgotten Realms Twitter. The End.
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