Dragonbane's presentation is nothing short of astounding. The production quality of the core set is simply stellar.
Even more baffling is the fact that beneath the stylish art and the quantity of material, the game is actually very, very good.
This game is refreshing and streamlined, but at the same time it packs just enough crunch to scratch all of my RPG itches.
The rules are easy and fast but the world made by those rules is pretty deadly for the adventuring characters. Don't be fooled by the gorgeous art and maps: this is no 5th ed clone.
Actually, I believe Dragonbane could be equally appreciated by the 1st time RPG player, by the consommate 5th ed. aficionado AND by the ever searching old grognard (I belong to this last category).
The rules in the core set will provide a GM and his group with the ability to create countless hours of adventure, but the included "Adventures book" is not just there for show.
Comprised of 11 adventures (each of them could be played in about an evening or maybe sometimes 2) this campaign has a good story, good characters, a nice structure and flow and sports the same level of superb presentation and art that the "Rules" book do.
I'm so very happy with this set, this has now become my favourite "to-go" system for Fantasy RPG.
And I haven't even said a word about the SOLO rules which come with the package.
(Spoiler: both the rules AND the SOLO adventures/campaign are VERY good)
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